Making Custom Maps
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Hey, I am making some custom maps right now and I plan on only letting them be used for The Furry Pound. Does anyone have any ideas or requests?
UPDATE: 2/14/09
I have started the first map Clawed Out.
Here is a preview of the progress.
I will post more images later.
UPDATE: 2/14/09
I have started the first map Clawed Out.
Here is a preview of the progress.
I will post more images later.
Last edited by Fangz on Sat Feb 14, 2009 11:21 pm, edited 2 times in total.
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Fangz - Posts: 103
- Joined: Sat Feb 14, 2009 3:19 am
Personally, I feel there could stand to be more quality capture-the-flag maps...but then that's just me.
They tend to entail a good bit of work, but Territory Control maps (like Hydro) could stand to see some more love too.
They tend to entail a good bit of work, but Territory Control maps (like Hydro) could stand to see some more love too.
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NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
Furry porn. Has to be there somewhere. Skybox, secret room, intel-room, spawn-rooms. Somewhere in the map.
In all seriousness, I'm a sucker for carny-holes; little ledges and blips on the map you can stand on or crawl into stealthy, maybe giving you a slight advantage over your opponents until your discovered. As long as there's no spots where sentries can be built where spies cannot access; I'm pretty happy.
(I'm looking at you, hurrbine)
In all seriousness, I'm a sucker for carny-holes; little ledges and blips on the map you can stand on or crawl into stealthy, maybe giving you a slight advantage over your opponents until your discovered. As long as there's no spots where sentries can be built where spies cannot access; I'm pretty happy.
(I'm looking at you, hurrbine)
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Doom - Posts: 296
- Joined: Sun Aug 10, 2008 11:15 pm
The advantage of hidden passags disappears fairly quickly as soon people use noclip to inspect the map beforehand they play it seriously.
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Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
I have made great progress within these last view days. Let me show you:
The Red Spawnroom complete with Dispenser (not finished):
Outside Red's Base (not finished):
On top of the Red's Intelligence Building (Not finished but has a platform to get up there.) You can see the fences and bridge from there also which is also not finished:
Inside Red's Intelligence Building (not finished):
Can somebody give me your opinions or requests?
The Red Spawnroom complete with Dispenser (not finished):
Outside Red's Base (not finished):
On top of the Red's Intelligence Building (Not finished but has a platform to get up there.) You can see the fences and bridge from there also which is also not finished:
Inside Red's Intelligence Building (not finished):
Can somebody give me your opinions or requests?
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Fangz - Posts: 103
- Joined: Sat Feb 14, 2009 3:19 am
If you need texture help, give a hollar. Keep in mind things TF2 utilizes; colours on respective sides are either monotone, or subtly tinted in that team's colour, even if they aren't blatantly red or blue. You should always know at a glance which team's side you're on.
I may be able to help with faux advertisements, as well.
I may be able to help with faux advertisements, as well.
Frau Chimäre~
The doctor will see you now.
The doctor will see you now.
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Ayeaka - Posts: 561
- Joined: Tue Oct 28, 2008 7:11 am
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