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The Furry Pound forums • View topic - Making Custom Maps

Making Custom Maps

Discuss TF2! Or don't. Whatever takes your fancy.

Postby Fangz » Sat Feb 14, 2009 5:03 am

Hey, I am making some custom maps right now and I plan on only letting them be used for The Furry Pound. Does anyone have any ideas or requests?

UPDATE: 2/14/09

I have started the first map Clawed Out.

Here is a preview of the progress.

Image

Image

I will post more images later.
Last edited by Fangz on Sat Feb 14, 2009 11:21 pm, edited 2 times in total.
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Postby NikkyVix » Sat Feb 14, 2009 6:48 am

Personally, I feel there could stand to be more quality capture-the-flag maps...but then that's just me.

They tend to entail a good bit of work, but Territory Control maps (like Hydro) could stand to see some more love too.
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Postby Doom » Sat Feb 14, 2009 7:23 am

Furry porn. Has to be there somewhere. Skybox, secret room, intel-room, spawn-rooms. Somewhere in the map.

In all seriousness, I'm a sucker for carny-holes; little ledges and blips on the map you can stand on or crawl into stealthy, maybe giving you a slight advantage over your opponents until your discovered. As long as there's no spots where sentries can be built where spies cannot access; I'm pretty happy.
(I'm looking at you, hurrbine)
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Postby Taggerung » Sat Feb 14, 2009 3:30 pm

:lol:
Run across walls and mash E to find the secret door
The past is the past
Move past it, make reforms, make a brighter future :3
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Postby Wulfie » Sat Feb 14, 2009 7:20 pm

Image
Image
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Postby Purplecat » Sat Feb 14, 2009 7:25 pm

The advantage of hidden passags disappears fairly quickly as soon people use noclip to inspect the map beforehand they play it seriously. ;)
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Postby Fangz » Sat Feb 14, 2009 7:35 pm

I also would like to put fake Ads in the maps with a furry theme. If your an artist, drop me a message.
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Postby Fangz » Tue Feb 17, 2009 12:11 am

I have made great progress within these last view days. Let me show you:

The Red Spawnroom complete with Dispenser (not finished):

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Outside Red's Base (not finished):

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On top of the Red's Intelligence Building (Not finished but has a platform to get up there.) You can see the fences and bridge from there also which is also not finished:

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Inside Red's Intelligence Building (not finished):

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Can somebody give me your opinions or requests?
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Postby Doom » Tue Feb 17, 2009 12:40 am

Only thing I see is detail, detail, detail. Both props and displacements, to make the map look less blocky and 90-degree like. The actual base-plan is looking pretty good; and details always come last anyways. x3
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Postby Ayeaka » Tue Feb 17, 2009 8:05 am

If you need texture help, give a hollar. Keep in mind things TF2 utilizes; colours on respective sides are either monotone, or subtly tinted in that team's colour, even if they aren't blatantly red or blue. You should always know at a glance which team's side you're on.

I may be able to help with faux advertisements, as well.
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