Map Trial Results!
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UPDATE: Testing is OVAR! Those of you who participated: Thank you very much for your time and input. Expect an updated server roster in the coming days.
Here are the results:
Maps to be added to the RTV list/Server rotation:
CTF Aerospace b4 [ http://www.fpsbanana.com/maps/73575 ] (PASS - Map Rotation)
King of the Train [ http://www.fpsbanana.com/maps/63024 ] (PASS - Map Rotation)
PL Frontier [ http://www.fpsbanana.com/maps/74124 ]
Maps to be added to the Server as nominative and/or admin-picked side maps:
CTF Quarry v2 [ http://www.fpsbanana.com/maps/41263 ] ( PASS - Side Request )
FB Subway b6 [ http://www.fpsbanana.com/maps/72268 ] ( PASS - Side Request )
PL Cranetop b6 [ http://www.fpsbanana.com/maps/65823 ] ( PASS - Side Request ) *
Maps which did NOT make the cut:
CTF Rock2 b1 [ http://www.fpsbanana.com/maps/48924 ] ( FAIL: Too complicated )
CTF Badlands [ http://www.fpsbanana.com/maps/55968 ] ( FAIL: Too bland, poor adaptations. )
CTF Bank Job [ http://www.fpsbanana.com/maps/66393 ] ( FAIL: Clipping issues | Crashes host server and player clients )
Tonight we also tested Nynnja's custom map: CTF Cordiality. If the players of this map can be so kind as to post their constructive feedback for Nynnja in this thread, that would be keen.
CTF Cordiality [ http://files.filefront.com/ctf+cordiali ... einfo.html ]
* PL Cranetop Bug
Bug Summary: Onscreen colors desaturate with certain players when the 3rd phase bomb detonation occurrs.
Symptoms: All color disappears from view, potentially causing navigation and readability problems, especially with differentiating between friend or foe.
Treatment: Open your Options > Video tab and adjust a setting (in my case, I enabled Motion Blur), then Apply it. It should restore color to the game.
Here are the results:
Maps to be added to the RTV list/Server rotation:
CTF Aerospace b4 [ http://www.fpsbanana.com/maps/73575 ] (PASS - Map Rotation)
King of the Train [ http://www.fpsbanana.com/maps/63024 ] (PASS - Map Rotation)
PL Frontier [ http://www.fpsbanana.com/maps/74124 ]
Maps to be added to the Server as nominative and/or admin-picked side maps:
CTF Quarry v2 [ http://www.fpsbanana.com/maps/41263 ] ( PASS - Side Request )
FB Subway b6 [ http://www.fpsbanana.com/maps/72268 ] ( PASS - Side Request )
PL Cranetop b6 [ http://www.fpsbanana.com/maps/65823 ] ( PASS - Side Request ) *
Maps which did NOT make the cut:
CTF Rock2 b1 [ http://www.fpsbanana.com/maps/48924 ] ( FAIL: Too complicated )
CTF Badlands [ http://www.fpsbanana.com/maps/55968 ] ( FAIL: Too bland, poor adaptations. )
CTF Bank Job [ http://www.fpsbanana.com/maps/66393 ] ( FAIL: Clipping issues | Crashes host server and player clients )
Tonight we also tested Nynnja's custom map: CTF Cordiality. If the players of this map can be so kind as to post their constructive feedback for Nynnja in this thread, that would be keen.
CTF Cordiality [ http://files.filefront.com/ctf+cordiali ... einfo.html ]
* PL Cranetop Bug
Bug Summary: Onscreen colors desaturate with certain players when the 3rd phase bomb detonation occurrs.
Symptoms: All color disappears from view, potentially causing navigation and readability problems, especially with differentiating between friend or foe.
Treatment: Open your Options > Video tab and adjust a setting (in my case, I enabled Motion Blur), then Apply it. It should restore color to the game.
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NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
I'm uploading those maps to the file server and both TF2 servers in advance. Don't worry, they won't appear on the mapcycle (i'm not even adding them to the maplist.txt file) and I can remove them as easily as I added them if they suck.
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Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
Any chance of getting these in a .rar or .7z?
Steam on Linux Native: "PENGUIN TOUCH MY GUN!" "THAT PENGUIN IS A SPY!"
"This is going to be a real piece of piss, you bloody Steam Linux player!"
"This is going to be a real piece of piss, you bloody Steam Linux player!"
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STrRedWolf - Posts: 413
- Joined: Fri Aug 08, 2008 9:47 pm
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NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
I am thinking of putting together a complete "CUSTOM MAPS!!!!1" packs for TFP, but I wait with that after the maptesting.
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Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
If I may, I would like to request that I map I've been working on recently be included in the map test. I've just recently gotten it to what I consider a presentable state, and I'm eager to see the fruits of my labor.
The concept is a modified CTF, with a single neutral flag in the center which you must run into the enemy base to score.
The map features two symmetrical 4-tiered bases, including sewers and an upper ventilation system, providing a number of alternate paths and unique and interesting sentry positions. The bases themselves include a combination of open areas, semi-wide corridors, long hallways, and narrow passages with sharp turns, in order to provide beneficial situations for every class.
While I have not uploaded the map to FPSbanana yet since I am woefully unsure of myself, I do keep my latest version of the map on filefront.
http://files.filefront.com/ctf+cordiali ... einfo.html
A number of people have already seen this map, including Doom, RumRunner, and MetaDeDeDe. All of whom can vouche for the layout and generally functionality of the map and its individual parts.
From now until after the map trial (or before then, if I'm informed it doesn't get in) I will cease to update the map.
The concept is a modified CTF, with a single neutral flag in the center which you must run into the enemy base to score.
The map features two symmetrical 4-tiered bases, including sewers and an upper ventilation system, providing a number of alternate paths and unique and interesting sentry positions. The bases themselves include a combination of open areas, semi-wide corridors, long hallways, and narrow passages with sharp turns, in order to provide beneficial situations for every class.
While I have not uploaded the map to FPSbanana yet since I am woefully unsure of myself, I do keep my latest version of the map on filefront.
http://files.filefront.com/ctf+cordiali ... einfo.html
A number of people have already seen this map, including Doom, RumRunner, and MetaDeDeDe. All of whom can vouche for the layout and generally functionality of the map and its individual parts.
From now until after the map trial (or before then, if I'm informed it doesn't get in) I will cease to update the map.
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Nynnja - Posts: 122
- Joined: Mon Jan 05, 2009 6:16 am
- Location: Alabama
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NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
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