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The Furry Pound forums • View topic - Server Topographical Survey (STS) [Online map]

Server Topographical Survey (STS) [Online map]

We don't need no stinkin' blueprints.

Postby MawringFox » Mon Dec 05, 2011 10:27 am

Last edited by MawringFox on Fri Dec 09, 2011 3:35 am, edited 4 times in total.
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Postby Shadowflare06 » Wed Dec 07, 2011 2:52 am

That system is freakin' amazing! .... I already know where I want to set up shop when we begin.
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Postby griffin » Wed Dec 07, 2011 10:33 am

Very nice!
Did you write the tile image generation yourself or picked up an already existing project and shoehorned it to your needs? Curious to the algorithms used to determine the topmost visible parts of the chunks to render them as tiles.
Being a software developer myself, this thing relevant to my interests.
I'm trying to imagine myself with a personality.
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Postby MawringFox » Wed Dec 07, 2011 11:37 am

Tectonicus is the mapper/tile-renderer. The source code is not public. Tectonicus is written in Python.

The map viewer is Google Maps and written in JavaScript which I modify to add functions (for example the URL to share maps) or the style.

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I dont think it checks for the top-most blocks.. because it renders the world as it is ingame so the whole chunks and then makes a screenshot of them I believe.

Top most blocks would only work for top down 2D maps.
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Postby MawringFox » Sat Dec 10, 2011 9:31 pm

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Postby MawringFox » Mon Dec 12, 2011 4:12 am

Overworld map update (December 12th 2011 05:15):

Total Area: 162,0km² (62,54 square miles) (+27,68%)
Map contains:

52 Villages (+16)
3 Shroom biomes (+0)


The map can be seen here:
http://mc.furrypound.net/
Direct link to map:
http://mc.furrypound.net/frames/map.html?map=F_1_0_0
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