[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
The Furry Pound forums • View topic - TFP TF2 Map Roster (UPDATED: December 16th 2011)

TFP TF2 Map Roster (UPDATED: December 16th 2011)

Discuss TF2! Or don't. Whatever takes your fancy.

Postby Teddytiger » Tue Sep 08, 2009 8:07 am

CP_Glacier has been updated to RC3 according to the download link.
Image
If you plan on kicking a tiger in it's ass, you'd better have a plan for dealing with it's teeth...
Teddytiger
 
Posts: 13
Joined: Sun Sep 06, 2009 8:03 am
Location: Lafayette, California, 94549

Postby kaikashira » Fri Sep 11, 2009 6:04 pm

koth_hydro_bowl has been updated to b2: http://www.fpsbanana.com/maps/download/110918
cp_pad_rc1 has had some framerate reducing removals texture wise: http://www.fpsbanana.com/maps/download/95163
koth_moonshine IS updated to v2: http://www.fpsbanana.com/maps/110920
pl_craven got optimized (framerate lag should be significantly lower now): http://www.fpsbanana.com/maps/download/103395

i've added koth pacman: http://www.fpsbanana.com/maps/110869
as well as an interesting twist to ctf maps - hunted mode:
http://www.fpsbanana.com/maps/110875

Due to unpopularity, removals are as of follows:
arena_offblast_b1 (taking up server space, final's been optimized - FINALLY)
cp_cauldron_a8
cp_shock (so many complaints about framerates going to hell on this map and unintentional spawncamping because of only one exit from spawn)
koth_loader (several complaints of framerate lag, botched doorway exits, occasional rock clips trap players)

I'll keep a lookout for updates for the older maps too.
~Kai
User avatar
kaikashira
 
Posts: 5
Joined: Thu Jul 23, 2009 7:10 pm

Postby rednec0 » Sun Sep 13, 2009 4:11 am

Image
User avatar
rednec0
 
Posts: 12
Joined: Fri Jun 26, 2009 2:25 am
Location: Millville, DE

Postby Stormcaller3801 » Sun Sep 13, 2009 12:48 pm

I know it shows up on 7, at least.
Stormcaller3801
 
Posts: 496
Joined: Wed Jun 17, 2009 3:38 am

Postby Wulfie » Sun Sep 13, 2009 10:10 pm

Hasn't it missed all these map tests because when we had it on the first server all that time ago we concluded; "Yeah, it's a sniper haven. Yeah, it's rubbish. Yeah, we don't want to have it on the server."?
Image
Image
User avatar
Wulfie
 
Posts: 442
Joined: Thu Aug 07, 2008 9:13 pm

Postby Stormcaller3801 » Sun Sep 13, 2009 10:25 pm

Strange. When I played it, there was an even distribution of classes, and the biggest issue was the hole in the ceiling above the intel, which allowed Soldiers to fire down in on defenders with a good deal of impunity.
Stormcaller3801
 
Posts: 496
Joined: Wed Jun 17, 2009 3:38 am

Postby Jinx » Sun Sep 13, 2009 11:25 pm

User avatar
Jinx
 
Posts: 985
Joined: Fri Aug 08, 2008 11:05 pm
Location: Engine room

Postby kaikashira » Mon Sep 14, 2009 12:28 am

Yeah it's still on 7 - not as a rotation map though - request only sorta thing. Honestly it's a dick-around map more than a srs bzns map.

Anyway more updates:
cp_indulge v1 -> v2 : http://www.fpsbanana.com/maps/111290
ctf_snowdrift_a15a -> b1 : http://www.fpsbanana.com/maps/111136

added:
pl_universe_beta: http://www.fpsbanana.com/maps/111190

~Kai

EDIT: 9-14-09 cp_industrial b6 is finally b7: http://www.fpsbanana.com/maps/download/111435
User avatar
kaikashira
 
Posts: 5
Joined: Thu Jul 23, 2009 7:10 pm

Postby Jinx » Sat May 07, 2011 6:14 pm

User avatar
Jinx
 
Posts: 985
Joined: Fri Aug 08, 2008 11:05 pm
Location: Engine room

Previous

Return to Team Fortress 2

Who is online

Users browsing this forum: No registered users and 13 guests

cron