Heavy Update #3: Badwater Basin - New Valve Map
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And the third update in the Heavy Update series, a new payload map by Valve.
It is a large open area this time, one stage, but a huge map.
Some more screenshots.
http://steamgames.com/tf2/heavy/images/03_badwater1.jpg
http://steamgames.com/tf2/heavy/images/03_badwater2.jpg
http://steamgames.com/tf2/heavy/images/03_badwater3.jpg
Link to full info: http://steamgames.com/tf2/heavy/badwater.htm
It is a large open area this time, one stage, but a huge map.
Some more screenshots.
http://steamgames.com/tf2/heavy/images/03_badwater1.jpg
http://steamgames.com/tf2/heavy/images/03_badwater2.jpg
http://steamgames.com/tf2/heavy/images/03_badwater3.jpg
Link to full info: http://steamgames.com/tf2/heavy/badwater.htm
-Jonesy
Steam: DrJones
Live: Bloobunni
FA and LJ: jonesybunny
Steam: DrJones
Live: Bloobunni
FA and LJ: jonesybunny
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DrJones - Posts: 308
- Joined: Fri Aug 08, 2008 9:33 pm
Seems like they're finally trying a map without having a fetish for chokepoints.
Should be easier time for scouts and spies to play on a such map.
Should be easier time for scouts and spies to play on a such map.
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Purplecat - Site Admin
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- Location: Sweden, Höganäs
It might be good but my worry is with the open spaces it might be too hard to mount a good defense once the first line or two has been broken through.
The claims medic gives no anesthetic! 90-days delinquent get you Repo treatment! I’m the mask horror on your street corner, gonna make your momma mourn you, I’m the Night Surgeon!
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Fernin - Posts: 193
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