CTF_Mercy
35 posts
• Page 2 of 4 • 1, 2, 3, 4
I updated it earlier on the servers.
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Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
[Map Update] ctf_mercy_b2
CTF_Mercy has been updated to beta 2.
B2 CHANGES/FIXES:
-Flag return timer increased to 20 seconds
-Spawn timers slightly increased, still shorter than stock
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building. Sign added to indicate this.
-Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route.
-More optimization
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
CTF_Mercy has been updated to beta 2.
B2 CHANGES/FIXES:
-Flag return timer increased to 20 seconds
-Spawn timers slightly increased, still shorter than stock
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building. Sign added to indicate this.
-Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route.
-More optimization
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
- vilepickle
- Posts: 14
- Joined: Sat Jan 23, 2010 2:43 am
Thanks Vilepickle. We should probably set a day or something to give it a spin since it's not getting picked during rock the vote
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Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
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Sekh765 - Posts: 1520
- Joined: Sun Mar 01, 2009 7:21 am
- Location: Great State of Texas
[Map Update] ctf_mercy_b3
CTF_Mercy has been updated to beta 3.
B3 CHANGES/FIXES:
-NEW FEATURE: Mercy rule. When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture. This should ease some competitive games that are complete blowouts typical to CTF
-Mercy rule will not affect close games or publics limited to 3 captures
-Long horizontal sightline across the middle health pack removed by rotating the doors on this building. Also frees up room around that building by removing the cinder blocks.
-Skybox tree color darkened
-The route below the base is much more roomy now
-Below base route entrance extended slightly into the middle
-Flagroom entrance from spawn is much larger now, prevents some spam
-Can no longer have dispensers provide ammo through the wall behind the flagroom
-Flagroom window clipping tweaked to make passing the flag through harder
-Flag podium rubble visuals improved greatly
-Flag location on podium moved back some to get it further away from the main door
-Flag podium now has a railing on the end
-Further optimization
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
CTF_Mercy has been updated to beta 3.
B3 CHANGES/FIXES:
-NEW FEATURE: Mercy rule. When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture. This should ease some competitive games that are complete blowouts typical to CTF
-Mercy rule will not affect close games or publics limited to 3 captures
-Long horizontal sightline across the middle health pack removed by rotating the doors on this building. Also frees up room around that building by removing the cinder blocks.
-Skybox tree color darkened
-The route below the base is much more roomy now
-Below base route entrance extended slightly into the middle
-Flagroom entrance from spawn is much larger now, prevents some spam
-Can no longer have dispensers provide ammo through the wall behind the flagroom
-Flagroom window clipping tweaked to make passing the flag through harder
-Flag podium rubble visuals improved greatly
-Flag location on podium moved back some to get it further away from the main door
-Flag podium now has a railing on the end
-Further optimization
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
- vilepickle
- Posts: 14
- Joined: Sat Jan 23, 2010 2:43 am
[Map Update] ctf_mercy_b4
CTF_Mercy has been updated to beta 4. This update changes some spacing in the base as well as the skybox and other details.
B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
CTF_Mercy has been updated to beta 4. This update changes some spacing in the base as well as the skybox and other details.
B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas
Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
- vilepickle
- Posts: 14
- Joined: Sat Jan 23, 2010 2:43 am
ctf_Mercy will be part of a weeklong or so maptest coming soon, so hopefully we will have some actual reviews of it soon. Been sorting out other server issues currently.
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Sekh765 - Posts: 1520
- Joined: Sun Mar 01, 2009 7:21 am
- Location: Great State of Texas
I like the map so far, even if it tend to confuse poor engineers who tend to think they can just turtle it up.
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Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
35 posts
• Page 2 of 4 • 1, 2, 3, 4
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