Map Testing/Suggestions

Discuss TF2! Or don't. Whatever takes your fancy.

Postby Stormcaller3801 » Mon Aug 31, 2009 12:06 pm

I don't know how this would affect gameplay, but the mapper in me cringes at the location of the rocket relative to the control center. Maybe it would be better if the chairs and consoles were in a large room beneath the floor, covered with glass?
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Postby Andrew » Sun Sep 06, 2009 7:25 pm

Reactorcomplex has been updated. Link follows: http://andrew.kathar.in/files/reactorcomplex_b6.zip
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Postby SilverWolf » Thu Oct 01, 2009 11:51 am

I hereby suggest ctf_HAARP since people apparently like playing Avanti

also, since I do run a server, we try to get the least number of custom maps as possible (portuguese, pfhuh), and one of the apparent favorites is PLR_panic, although still in it's alpha stage, people like it due to the last stage where the cart can fall off a cliff making your team lose that last stage, but mostly because of the falling cart right at the first stage.
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Postby Stormcaller3801 » Thu Oct 01, 2009 12:16 pm

Panic's decent, but the last stage can be very frustrating. One or two Pyros clearing the other team off their cart and that's it, you're done. Not because you pushed your cart to the top, but because they don't respawn before their cart dies.
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Postby Chaopsychochick » Mon Oct 05, 2009 10:38 pm

Hey,

I would like to suggest a map that I made that is in late alpha that I would LOVE to get some feedback from you all.

The map is called ctf_bayou and has the same sort of attack/defend ctf mechanics as HAARP, and is also being developed for the contest that is currently going on over at tf2maps.net.

The map is avaliable for download here: http://forums.tf2maps.net/showthread.php?t=8649

I hope you all like it, and if you have any feedback/comments/etc PLEASE let me know. I don't check the forums too often, but I am on the servers/steam a lot if you want to get anything back to me. Or I can be reached via email at chaopsychochick@gmail.com

:)
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Postby Andrew » Sun Oct 11, 2009 2:03 pm

Reactorcomplex has had a major update, includes some new areas and optimisation.

http://andrew.kathar.in/files/reactorcomplex_b8_LOLNOTCORRUPT.zip
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Postby SilverWolf » Mon Nov 02, 2009 9:33 pm

Suggesting KOTH_staging: http://forums.steampowered.com/forums/s ... p?t=968072

The map seems to be great in idea, the control point basically moves itself to the enemy team's base so it heaten's up the fight for it, would definately be an interesting map to try out.
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Postby SilverWolf » Wed Nov 18, 2009 8:57 pm

*bump*

http://plrctf.tf2maps.net/ take yer pick, already suggested HAARP and Panic, but the other ones look great too.
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Postby strangemodule » Tue Nov 24, 2009 2:27 am

Hello, my name is strangemodule. I've been looking for testers of my map, pl_universe, and found out this place actually did try my first beta of it. I am here to inform you that my release candidate is out. It has a ton of bugs fixed from the previous version suggested on this site, and is for the most part well-optimized. I suggest you guys try it out and email me any criticism at strangemodul3@gmail.com.

http://www.fpsbanana.com/maps/117474
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Postby BaronVonFail » Thu Feb 25, 2010 5:58 pm

I tried pl_unverse today it was really fun but on another note i think we should try this map http://www.fpsbanana.com/maps/127261 although i do feel there will be extreme camping and raging its just that type of map like hotel hell.
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