Map Testing/Suggestions
Theoretically the conveyors and the walls between them provide some cover from Snipers, if only because choosing the right conveyor will move you faster while being wide enough to allow for dodging. But I agree more cover would be good- maybe some impromptu sniper shields (a la 2Fort) set up at intervals on the walkways next to the conveyors. Similarly, more protection on the elevated walkways and outer rim would be useful.
Haven't played the most recent version of reactor room, I don't think, so I can't say anything about that evaluation. As I said before, my time spent on the map in test were characterized by watching the defenders able to run straight out from their respawn onto B, meaning capping it was very difficult at best, and then facing down enough Sentry Guns on A that ubered individuals were pushed out of the room and attacking teams slaughtered, leaving the defenders enough time to retake B.
Haven't played the most recent version of reactor room, I don't think, so I can't say anything about that evaluation. As I said before, my time spent on the map in test were characterized by watching the defenders able to run straight out from their respawn onto B, meaning capping it was very difficult at best, and then facing down enough Sentry Guns on A that ubered individuals were pushed out of the room and attacking teams slaughtered, leaving the defenders enough time to retake B.
- Stormcaller3801
- Posts: 496
- Joined: Wed Jun 17, 2009 3:38 am
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Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
Here's a link to the WIP version of my map, Optipal House.
http://www.pages.drexel.edu/~mmj29/temp ... _beta1.bsp
I'm still in the pre-textures phase, so don't hold the ubiquitous use of dev_measure against me. I'd like to make sure that the map is properly balanced before moving forward with textures, as they take a lot of time and having to restructure the map layout means I'd have to redo some portion of that.
I would also like to know what day/time the round of testing will occur as I'd like to be involved and actually get to play my own map.
http://www.pages.drexel.edu/~mmj29/temp ... _beta1.bsp
I'm still in the pre-textures phase, so don't hold the ubiquitous use of dev_measure against me. I'd like to make sure that the map is properly balanced before moving forward with textures, as they take a lot of time and having to restructure the map layout means I'd have to redo some portion of that.
I would also like to know what day/time the round of testing will occur as I'd like to be involved and actually get to play my own map.
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Draco18s - Posts: 72
- Joined: Fri Jul 17, 2009 6:35 am
- Endeavour3d
- Posts: 140
- Joined: Sun Aug 10, 2008 7:29 am
Hi there, new to the forums but have been an avid TFP resident for god knows how long.
I'd like to recommend a couple ctf maps that'd probably fit in with server 2 or 3
http://www.fpsbanana.com/maps/88993
CTF Staging, a multiple intel map that forces you to go deeper into enemy territory for each capture
and http://www.fpsbanana.com/maps/104197
CTF Pipedream, a great looking map that looks interesting to play from the screenshots.
Lemme know if they make it in a playtest, I'd love to try them out ^^
I'd like to recommend a couple ctf maps that'd probably fit in with server 2 or 3
http://www.fpsbanana.com/maps/88993
CTF Staging, a multiple intel map that forces you to go deeper into enemy territory for each capture
and http://www.fpsbanana.com/maps/104197
CTF Pipedream, a great looking map that looks interesting to play from the screenshots.
Lemme know if they make it in a playtest, I'd love to try them out ^^
- Eva
- Posts: 1
- Joined: Mon Aug 10, 2009 11:24 pm
It's outrageously fun, and we'd most likely use it for a future event... but unfortunately the creator has not yet released the mod so you can currently only play it on his servers. Hopefully he'll release it for all in the future :<
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Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
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Nocturnefoxx - Posts: 171
- Joined: Fri Apr 03, 2009 1:25 am
- Location: Denial
I'm not 100% certain, but TF2maps.net has an event going that mentions 'including the updated version of Hoodoo,' which suggests that there may be a new version of that to check out. Although given it's an official map now I don't know whether or not that's important.
- Stormcaller3801
- Posts: 496
- Joined: Wed Jun 17, 2009 3:38 am
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