Classless: Day-after patch
26 posts
• Page 1 of 3 • 1, 2, 3
Ok, another update,
BUT BEFORE I POST THE DETAILS, WE MUST HAVE A VOTE!
Valve fixed the announcer overtime bug, but also left it in as an option. And so my question is:
DO WE KEEP IT OR NOT?
And with that out of the way, back to your regularly scheduled update:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
* Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an ÃœberCharge."
* Fixed Announcer overtime bug on KOTH servers using mp_timelimit
o Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
* Fixed tournament stopwatch not displaying the time in the HUD
* Fixed a bug with cloak meter regen and drain rates
* Fixed Spies not being able to go invis while reloading
* Fixed pipebombs sticking to saw blades
* Fixed weapons not being hidden properly during loser state anims
* Fixed a case where radius damage didn't reduce damage to self
o Fixes Demomen taking too much damage from their pipebombs
* Fixed a case where items would never show up in the backpack, even though they were available to equip
* Fixed a case where items weren't being validated properly in class loadout slots
Community requests
* Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
* Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
BUT BEFORE I POST THE DETAILS, WE MUST HAVE A VOTE!
Valve fixed the announcer overtime bug, but also left it in as an option. And so my question is:
DO WE KEEP IT OR NOT?
And with that out of the way, back to your regularly scheduled update:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
* Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an ÃœberCharge."
* Fixed Announcer overtime bug on KOTH servers using mp_timelimit
o Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
* Fixed tournament stopwatch not displaying the time in the HUD
* Fixed a bug with cloak meter regen and drain rates
* Fixed Spies not being able to go invis while reloading
* Fixed pipebombs sticking to saw blades
* Fixed weapons not being hidden properly during loser state anims
* Fixed a case where radius damage didn't reduce damage to self
o Fixes Demomen taking too much damage from their pipebombs
* Fixed a case where items would never show up in the backpack, even though they were available to equip
* Fixed a case where items weren't being validated properly in class loadout slots
Community requests
* Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
* Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
Last edited by Pitchblack on Sat Aug 15, 2009 12:25 am, edited 1 time in total.
*They stand in my road
.....The mad, ancient nasty things
.......... tell them MOVE! or else!*
.....The mad, ancient nasty things
.......... tell them MOVE! or else!*
-
Pitchblack - Posts: 73
- Joined: Tue Feb 03, 2009 1:59 am
I haven't been able to experience this wonderful bug yet, and the more I get to hear Ellen McClaine's voice the better so YES!
Who do you think you are? Bleeding Action Man?!
-
Mr. Munchlax - Posts: 736
- Joined: Fri Mar 20, 2009 2:02 am
- Location: Texas
overtime bug is win :3
Leave us snipers alone we just wanna snipe other people in peace D:
- Pythonthesnake
- Posts: 18
- Joined: Thu Oct 09, 2008 4:37 am
For people who like annoying and obnoxious sounds, I've made a replacement for overtime.
DENTAL PLAN
LISA NEEDS BRACES.
http://www.megaupload.com/?d=CR7ZGGKQ
^^
DENTAL PLAN
LISA NEEDS BRACES.
http://www.megaupload.com/?d=CR7ZGGKQ
^^
-
Dragoshi - Posts: 6
- Joined: Fri Jun 26, 2009 1:27 pm
- Location: We can't stop here, this is Heavy country.
*facepalm*
I'll never hear the end of the OVERTIME spam in chat will I? ((((
I'll never hear the end of the OVERTIME spam in chat will I? ((((
-
Sekh765 - Posts: 1520
- Joined: Sun Mar 01, 2009 7:21 am
- Location: Great State of Texas
While this started as a bug, I feel that in this short time frame, it has already become a lovable bug. It brings memories of the 0-1 wold, all our base are belong to them, and many others of its kind. My vote is yes. Cute faux pa is cute!
-
RetroArmadillo - Posts: 21
- Joined: Mon Jun 29, 2009 4:06 am
26 posts
• Page 1 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 23 guests