Customize your TF2

POOT DISPENSA HEER

Postby Angry_Squirrel » Wed Oct 08, 2008 5:23 am

Hi all :D you may have heard me (and my HLSS pal Gir) on in the past couple of days, and I have got something I would like to share with you. ^_^

Ubercharge of Doom! Had enough with that blasted sentry that just won't die? Have Gir let your enemies know just how doom they really are once you bust out that uber on a demoman or pyro! :twisted:

Speaking of medicing, ever in the position where the only way you'll notice someone needs health is if they walk right in front of you? I have come up with a solution for that as well! Navi the Fairy was kind enough to help players in OoT find things, and she's more than enough to let you know if a soldier is low on health or a heavy out of spawn is in need of a friend!

I hope you all have fun with these. When I finish the Invader Zim skins I'm working on/have planned, I'll be sure to spread the word (and love) here too! ^_^
Last edited by Arcalane on Sun Feb 28, 2010 5:55 am, edited 1 time in total.
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Postby Doom » Sat Oct 11, 2008 1:37 am

I counter with my new fuckery with particle effects; if you can disregard the weird music I picked for the siren.
http://files.filefront.com/particleswmv ... einfo.html


Crit Rawkets
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Postby Fernin » Sat Oct 11, 2008 5:53 am

Was that the duke nukem rocket laucnher sound effect I heard?

Also, how'd you switch out the cart moving sound effect for a song? (same for the dispenser)

and also where the hell do I find that double helix replacement for the medibeam?
The claims medic gives no anesthetic! 90-days delinquent get you Repo treatment! I’m the mask horror on your street corner, gonna make your momma mourn you, I’m the Night Surgeon!
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Postby Jake Monroe » Sat Oct 11, 2008 6:41 am

Doom wrote:Crit Rawkets


I want that right now!
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Postby Doom » Sat Oct 11, 2008 3:54 pm

Fernin wrote:Was that the duke nukem rocket laucnher sound effect I heard?

It's actually the sounds from a real RG-6 rotary grenade launcher.
Information : http://world.guns.ru/grenade/gl16-e.htm

Fernin wrote:Also, how'd you switch out the cart moving sound effect for a song? (same for the dispenser)

I took the idle sound, added a song ontop of it looping for the same length as the song, and made sure the in-game loop worked right.

Fernin wrote:and also where the hell do I find that double helix replacement for the medibeam?

FPSbanana. It's one of the few things on my game I didn't make myself.
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Postby Fernin » Sat Oct 11, 2008 10:41 pm

Doom wrote:
Fernin wrote:Was that the duke nukem rocket laucnher sound effect I heard?

It's actually the sounds from a real RG-6 rotary grenade launcher.
Information : http://world.guns.ru/grenade/gl16-e.htm

Fernin wrote:Also, how'd you switch out the cart moving sound effect for a song? (same for the dispenser)

I took the idle sound, added a song ontop of it looping for the same length as the song, and made sure the in-game loop worked right.

Fernin wrote:and also where the hell do I find that double helix replacement for the medibeam?

FPSbanana. It's one of the few things on my game I didn't make myself.


1:You swapped the solider's rocket launcher sound effect for a grenade launcher sound? oO

2: Ah...Know anywhere I could find a tutorial or something that would show me exactually how to do that myself?

3: Thanks. I'll dig about and see if I can finds it....
The claims medic gives no anesthetic! 90-days delinquent get you Repo treatment! I’m the mask horror on your street corner, gonna make your momma mourn you, I’m the Night Surgeon!
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Postby Angry_Squirrel » Sun Oct 12, 2008 3:51 am

Help me by testing play with this medic skin? I don't want to be all nub and put it on fpsbanana.com just yet, as I know there are things that could be improved... but I'm not quite sure *what* needs to be improved, (aside from getting a better normal for it of course.)

http://jimmylikesmen.com/forums/downloa ... php?id=149

...
...
...

EVERYBODAY DANCE NAO!
http://i17.photobucket.com/albums/b86/C ... Medics.gif

That aside, here's the rest of the screens to preview: (I just threw them into a slide, since this is likely to receive some changes.)
Image
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Postby DrJones » Sun Oct 12, 2008 8:38 pm

Makes me think there should be a 'realistic soundpack' for TF2.
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Postby Angry_Squirrel » Sun Oct 12, 2008 11:37 pm

DrJones wrote:Makes me think there should be a 'realistic soundpack' for TF2.


I thought that was called Counterstrike.
*Ba-dum-dum-pish!* :V
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Postby Doom » Mon Oct 13, 2008 1:36 am

DrJones wrote:Makes me think there should be a 'realistic soundpack' for TF2.


I could make you one; but it depends on what you define as realistic. It's not all too hard, actually. :v
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