Funny little exploits

POOT DISPENSA HEER

Postby Aki-Fox » Mon Dec 20, 2010 11:21 pm

Here's the place to post mechanics of the game that weren't supposed to happen.

Here's the three I've found
Derp Heavy: Eat the Steak, while equipping the GRU. You run faster than a scout. Since when can you play and think 'killing killing, OMG WAS THAT A HEAVY?
Caber Shield: Equip the Sticky jumper and the Ullapool Caber- self damage is negated. "OP OP NERF NAO"
Ka-boom!: Rocket Jumper and Equalizer: self damage is negated, so you dont die from taunting.
Splat: Using the sticky jumper, in midair, shoot a sticky at where you are going to land. Detonate, and the concussive blast negates fall damage.
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Postby Sarki » Mon Dec 20, 2010 11:36 pm

Please keep in mind that a few of those might get you banned on a TFP server
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Postby Tails » Tue Dec 21, 2010 12:27 am

Salen wrote:Please keep in mind that a few of those might get you banned on a TFP server


which would those be? Since everyone and their mother is doing all of those in pretty much every game.
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Postby Purplecat » Tue Dec 21, 2010 12:40 am

Aki-Fox wrote:Derp Heavy: Eat the Steak, while equipping the GRU. You run faster than a scout. Since when can you play and think 'killing killing, OMG WAS THAT A HEAVY?

You're a big target that have weak melee (even with the minicrit bonus considered) and basically 210 HP (since you take extra damage). Plus in my test I was reduced down to 200 hp before I was able to switch away from the GRU, so you're actually better off going as a milkman scout hp wise. This is far from a exploit or oversight, and it makes you a big squish target. It's fun, but not as useful as it seems.
Aki-Fox wrote:Caber Shield: Equip the Sticky jumper and the Ullapool Caber- self damage is negated. "OP OP NERF NAO"
Ka-boom!: Rocket Jumper and Equalizer: self damage is negated, so you dont die from taunting.
Splat: Using the sticky jumper, in midair, shoot a sticky at where you are going to land. Detonate, and the concussive blast negates fall damage.
First two I'd wouldn't consider gameruiners but are oversights. Then again, it looks like valve is aware of this and therefore added a HP nerf to counter it. However, I wouldn't recomend using a jumper in a real game to start with, as you're more useful using the real rocket/sticky launcher. Plus you have more base HP.
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Postby Mr. Munchlax » Tue Dec 21, 2010 8:15 am

Well it essentially turns the most bullshit melee weapon ever put into the game even more overpowered and ridiculous than it was to start off with. Valve needs to do something about it. :v
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Postby Aki-Fox » Tue Dec 21, 2010 6:45 pm

Purplecat wrote:However, I wouldn't recomend using a jumper in a real game to start with, as you're more useful using the real rocket/sticky launcher. Plus you have more base HP.


You'd be surprised. In an Orange_X server that I frequent, the sticky jumper can get you to the fourth point before anyone notices.
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Postby Purplecat » Tue Dec 21, 2010 8:03 pm

Orange_X isn't exactly the pinnacle of map design. Hell I have no idea why it's popular at all.
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Postby Mr. Munchlax » Tue Dec 21, 2010 8:51 pm

If you think that's bad you should see all the shitty Orange maps on DoD:S.
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Postby Sultry Skunk » Thu Dec 23, 2010 2:34 pm

Purplecat wrote:Orange_X isn't exactly the pinnacle of map design. Hell I have no idea why it's popular at all.


WATCH ME FRAG THIS GUY AT 600 FPS! YEAH! 600!

WHAT? LOOK GOOD? BITCH YOU DON'T NEED THE GAME TO LOOK GOOD! NOT WHEN YOU'VE GOT SO MUCH OPTIMIZATION! B)


I think that sums that up.
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Postby TriMara » Tue Jan 25, 2011 4:10 am

not worth it at all but whatever.
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