Update: Hat Submitted....The Fire Drake

POOT DISPENSA HEER

Postby Tehrasha » Thu Jul 01, 2010 10:34 am

This has been slowly leaking out of my brain for the last couple weeks.

Image

Progress has been slow (I do have a day job, and a 2 yr old) but I think it has come far enough that I could post a WIP pic.
Still lots of optimization, texturing, and fiddly bits to go. Having never played with 3D modeling before, this is a learn-as-I-go process.

Currently far too many polys, and the smoothing is just quick and dirty (all one smoothing group).
The background 2D images are NOT textures.. those are picture references from which I built the 3D model.
Last edited by Tehrasha on Mon Jan 10, 2011 10:20 pm, edited 1 time in total.
Image
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
User avatar
Tehrasha
 
Posts: 218
Joined: Tue Dec 16, 2008 11:37 pm
Location: Iowa

Postby Tehrasha » Sat Jul 03, 2010 11:18 am

Image

Got the lower jaw built, and even managed to reduce the total count by over 500 polys at the same time !!

Some ideas suggested to me include....
a ) Jiggle-bone the jaw so it flaps a bit.
b ) Make the nostrils smoke like the Spy's cigarette.
c ) Flickering flame entites in the eyes.
d ) Breath fire during the taunt-kill.

( a ) Should not be too hard as it is only a minor addition to the model.
( b ) and ( c ) will require learning how to add attachment points to the model which also should not be too hard.
( d ) Although I think that would be insanely cool, it would require learning full blown animation, and I would like to get this done sometime this month. :)
Image
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
User avatar
Tehrasha
 
Posts: 218
Joined: Tue Dec 16, 2008 11:37 pm
Location: Iowa

Postby Ignis Solus » Sun Jul 04, 2010 6:17 am

Wow looks nice so far! Are you using Maya?
Watch gaming videos! See my Youtube!
If you want to see my art, go to my Furaffinity or my Deviant Art!
User avatar
Ignis Solus
 
Posts: 27
Joined: Tue Sep 23, 2008 3:23 am

Postby Purplecat » Sun Jul 04, 2010 6:29 am

I actually wonder if you could make it work as a misc item, as long you do what's necessary to avoid clipping with most hats out there.
User avatar
Purplecat
Site Admin
 
Posts: 2067
Joined: Thu Aug 07, 2008 6:49 pm
Location: Sweden, Höganäs

Postby Tehrasha » Sun Jul 04, 2010 7:20 am

Ignis Solus wrote:Wow looks nice so far! Are you using Maya?


3dsMax. Still got about 20 days left on the trial period.


Purplecat wrote:I actually wonder if you could make it work as a misc item, as long you do what's necessary to avoid clipping with most hats out there.


Clipping with all the current hats (and any future hats) would be a nightmare.
I had to make some changes already to make it clear the filter on the side of the gas mask.

This is what I have been basing it off of.
Image
EMPLION :: Dragon
Should make for a wicked red and blue texture pattern! :)
Image
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
User avatar
Tehrasha
 
Posts: 218
Joined: Tue Dec 16, 2008 11:37 pm
Location: Iowa

Postby Ignis Solus » Tue Jul 06, 2010 5:10 am

Is there a way to check how many tris there are on the model?
Watch gaming videos! See my Youtube!
If you want to see my art, go to my Furaffinity or my Deviant Art!
User avatar
Ignis Solus
 
Posts: 27
Joined: Tue Sep 23, 2008 3:23 am

Postby Tehrasha » Tue Jul 06, 2010 6:55 pm

Ignis Solus wrote:Is there a way to check how many tris there are on the model?


Right Click > Viewport Configuration > Statistics

There is also a counter under the Utilities tab > More... > Polygon Counter which lets you set budgets and displays a bar graph with how close you are to hitting them.
Image
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
User avatar
Tehrasha
 
Posts: 218
Joined: Tue Dec 16, 2008 11:37 pm
Location: Iowa

Postby Tehrasha » Tue Jul 06, 2010 6:57 pm

Last nights progress with texture experimentation...

Image
Image
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
User avatar
Tehrasha
 
Posts: 218
Joined: Tue Dec 16, 2008 11:37 pm
Location: Iowa

Postby Jinx » Tue Jul 06, 2010 7:56 pm

Holy cow that is scary and awesome at the same time
User avatar
Jinx
 
Posts: 985
Joined: Fri Aug 08, 2008 11:05 pm
Location: Engine room

Postby Tehrasha » Thu Jul 08, 2010 6:13 pm

More texturing...

Image
Image
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
User avatar
Tehrasha
 
Posts: 218
Joined: Tue Dec 16, 2008 11:37 pm
Location: Iowa

Next

Return to Fun

Who is online

Users browsing this forum: No registered users and 1 guest

cron