Update: Hat Submitted....The Fire Drake
42 posts
• Page 3 of 5 • 1, 2, 3, 4, 5
Vintage Merryweather helmet would probably ruin it either way, the one idea I could see fit is if you could make the mask a bit larger so that the headphones/Whiskered Gentlemen would neatly be hidden under it (headphones would still show the particle effects, the whiskered gentlemen could have the monocle.)
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SilverWolf - Posts: 238
- Joined: Mon Sep 21, 2009 9:49 pm
- Location: Portugal
Steam on Linux Native: "PENGUIN TOUCH MY GUN!" "THAT PENGUIN IS A SPY!"
"This is going to be a real piece of piss, you bloody Steam Linux player!"
"This is going to be a real piece of piss, you bloody Steam Linux player!"
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STrRedWolf - Posts: 413
- Joined: Fri Aug 08, 2008 9:47 pm
Results from further twiddling with my dragon hat/mask.
Completely redid the spikes and cheek flares.
Took out several unneeded edge loops, and got the count down to 1028.
Included the misc.items 'Whiskered Gentleman' and 'Ear-buds' to show possible clipping issues.
...still waiting on a response from Robin Walker about their official stance on model clipping.
(I was surprised to find the WG is 959 poly all by itself!)
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/all_misc2.jpg)
Completely redid the spikes and cheek flares.
Took out several unneeded edge loops, and got the count down to 1028.
Included the misc.items 'Whiskered Gentleman' and 'Ear-buds' to show possible clipping issues.
...still waiting on a response from Robin Walker about their official stance on model clipping.
(I was surprised to find the WG is 959 poly all by itself!)
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/all_misc2.jpg)
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
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Tehrasha - Posts: 218
- Joined: Tue Dec 16, 2008 11:37 pm
- Location: Iowa
only the moustache of the "Whiskered Gentleman" seems to be a problem there, the rest of the model and even the earbuds seem to not have too much of a general issue.
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SilverWolf - Posts: 238
- Joined: Mon Sep 21, 2009 9:49 pm
- Location: Portugal
ahahaha the dragon hat + monocle = classy dragon. Looking great Tehrasha. Can you make the dragon whisker things have jiggle bones?
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Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
It has been almost a month since I have updated anything, and truthfully, it has been almost a month since I had done -any- work on the hat.
That changed last night. I was determined that I would figure out how to export the hat and compile it so it would work in game.
Result!
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/pyro_dragon.jpg)
Texture still needs a lot of work, and I dont have any jiggle bones in there yet...
But its working! *mad scientist laugh*![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
That changed last night. I was determined that I would figure out how to export the hat and compile it so it would work in game.
Result!
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/pyro_dragon.jpg)
Texture still needs a lot of work, and I dont have any jiggle bones in there yet...
But its working! *mad scientist laugh*
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
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Tehrasha - Posts: 218
- Joined: Tue Dec 16, 2008 11:37 pm
- Location: Iowa
Lizardbeth needs this hat.
Steam on Linux Native: "PENGUIN TOUCH MY GUN!" "THAT PENGUIN IS A SPY!"
"This is going to be a real piece of piss, you bloody Steam Linux player!"
"This is going to be a real piece of piss, you bloody Steam Linux player!"
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STrRedWolf - Posts: 413
- Joined: Fri Aug 08, 2008 9:47 pm
Done. Submitted.
I'm still not entirely happy with it, but I was afraid if I did any more to it I would break something.
I might submit it again as a stand-alone head. like the Fosters Facade, so it wont clip the filter on the side of the Pyro's head.
I also am not entirely sure how paint will work with it, though a friend did unwittingly model it for me last night, with his lime green w/ unusual effect on it.![Smile :)](./images/smilies/icon_e_smile.gif)
In the end, I did not put any jiggle bones in it, as the whiskers are barely visible while moving anyway.
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/bw_ingame.jpg)
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/dragon_hat_thumb.jpg)
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/ingame_shot.jpg)
I'm still not entirely happy with it, but I was afraid if I did any more to it I would break something.
I might submit it again as a stand-alone head. like the Fosters Facade, so it wont clip the filter on the side of the Pyro's head.
I also am not entirely sure how paint will work with it, though a friend did unwittingly model it for me last night, with his lime green w/ unusual effect on it.
![Smile :)](./images/smilies/icon_e_smile.gif)
In the end, I did not put any jiggle bones in it, as the whiskers are barely visible while moving anyway.
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/bw_ingame.jpg)
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/dragon_hat_thumb.jpg)
![Image](http://i632.photobucket.com/albums/uu41/Tehrasha/TF2_Map/ingame_shot.jpg)
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
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Tehrasha - Posts: 218
- Joined: Tue Dec 16, 2008 11:37 pm
- Location: Iowa
42 posts
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