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The Furry Pound forums • View topic - Tournament poll

Tournament poll

POOT DISPENSA HEER

What game type?

Arena
1
5%
King of the Hill
3
15%
5-CP "Push" maps (e.g. cp_well)
11
55%
Other (Explain what)
5
25%
 
Total votes : 20

Postby Sekh765 » Sat Oct 17, 2009 1:32 pm

No crits is fine. Lowering damage is crazy though, that would mess up all sorts of stuff, especially since it wouldn't lower health, thus making things like the heavy even more powerful.
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Postby Purplecat » Sat Oct 17, 2009 10:41 pm

Lowering the damage would whack the game balance. >_> Are you thinking of disabled the "varying damage" thing... I forgot the name of said cvar but it removes the randomness from Weapon damage.
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Postby SilverWolf » Sat Oct 17, 2009 11:01 pm

dmgspread, and it would be a bad idea to turn this off, I don't see any actual Comps turning this off, but turning off criticals is a must, not only it's less annoying, but it makes the Kritzkrieg a more viable weapon/tactic :P
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Postby Jinx » Sat Oct 17, 2009 11:23 pm

Actually most tournaments that I've seen have tf_damage_disablespread set to 1. Makes sense since they're trying to limit randomness as much as possible :P
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Postby SilverWolf » Sat Oct 17, 2009 11:27 pm

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Postby Angry_Squirrel » Sat Oct 24, 2009 5:30 am

I think the maps to play would depend on what size "teams" we get rolling around for this tourney-kajigger.

Trying to play 12-man teams in Arena is going to be 100% lolworthy; likewise, KotH is going to be 10x as annoying with up to 2x as many people running around.

Let the records also state that I ubiquitously dislike plr_pipeline; everything is ruined by that last point. Whoever holds the middle ground wins that last point, and 95% of the time 4/5 to 3/4 of the team is running around on the bottom level doing jack squat as they try to push the cart, only to have it roll back down the hill because they get killed by enemies that have taken the middle ground :V
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