How to succeed with Pyros....

POOT DISPENSA HEER

Postby CrashFu » Sat Jul 18, 2009 6:33 am

Pathia wrote:Incidentally, Killing Floor's flame thrower is pretty much a burning liquid pump, it's fairly close to the real thing at least in range and such.

:shock: .... say what now!? And I haven't bought that game yet WHY!? :o
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Postby Kellervo » Tue Sep 15, 2009 7:33 pm

CrashFu wrote:
Pathia wrote:Incidentally, Killing Floor's flame thrower is pretty much a burning liquid pump, it's fairly close to the real thing at least in range and such.

:shock: .... say what now!? And I haven't bought that game yet WHY!? :o


The KF flamethrower is probably the most realistic one in ages.

But if you aren't the one carrying it, it is annoying as HELL with the obscene amounts of bloom in the game.

On topic, there's a difference between a good pyro and a bad w+m1 pyro:

- The good pyro kills, and runs like hell to live another day.
- The bad pyro runs like hell, kills, dies immediately.

A good pyro who knows what he's doing WILL realize that occasionally a W+M1 rush is the best course to take, there's no denying that. And will just track down the inevitable peanut gallery and chop them up with an Axtinguisher without lighting them on fire, making it doubly humiliating.
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Postby Stormcaller3801 » Tue Sep 15, 2009 8:10 pm

By that measure I'm a bad Pyro, but I'm really, really good at it.

I never play Pyro to kill and survive. I don't survive. I don't expect to. I die regardless of class, and I die often. I don't go looking to die, but I don't avoid it either. When I play Pyro it's with a single goal: disruption. Set people on fire. Drive them back. Attract their attention away from their goals. Waste their time. Killing people does that, but so does lighting them on fire. A Medic who's on fire will focus on his own survival, not advancing. He may pop his Uber early or he may just run for a Medkit. Regardless, his Buddy's not going to be as effective, or not advancing. That's to my team's advantage. Or I keep Spies out of the intel room, or protect the Engie's base, or eliminate some of the people attacking. I wipe out buildings, get Snipers to run in circles with something other than a rifle or bow in hand, move Stickies and send Scouts rushing off to find water. Heavies waste bullets on something other than my teammates, usually stopping where they are in the meantime, Spies head for easier targets, Soldiers worry about something other than that Sentry Gun that's been preventing their advance.

I don't mind being a bad Pyro.
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