Spawn Layout, Ideas & Suggestions
If only we had.. You know.
Had this input WHILE WE WERE MAKING THE DAMN THING. >:(
I'm reading over now. Some good ideas, some good suggestions in change I agree with. Don't think much will change in-spawn. But we can still edit the buildings and world around it to make it look more acceptable. I'll get back on this after talking it out with the others.
Had this input WHILE WE WERE MAKING THE DAMN THING. >:(
I'm reading over now. Some good ideas, some good suggestions in change I agree with. Don't think much will change in-spawn. But we can still edit the buildings and world around it to make it look more acceptable. I'll get back on this after talking it out with the others.
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Pink_Luigi - Posts: 41
- Joined: Fri Sep 30, 2011 1:25 am
- Location: Georgia
Vint, Steam is borking. IM Pink or myself on yahoo. Chittebengo and Pink_luigi. We'll talk. :3
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Chittebengo - Posts: 36
- Joined: Tue Oct 25, 2011 11:19 pm
Well. Bukkit is released so we dont have much time anymore.
And yeah Vint.. its sorta to late.
And yeah Vint.. its sorta to late.
- MawringFox
- Posts: 15
- Joined: Tue Nov 08, 2011 10:23 am
What we could REALLY use, VInt, is ideas for markers over the Overworld's netherportals.
Chitte and I agreed on something floating. Something we could put against the skybox as a beacon over the landscape, hovering over where a gateway stands.
I've been working on a kinda weather balloon, something with a bit of fire or glowstone to make it more noticable. But my ideas run thin.
Chitte and I agreed on something floating. Something we could put against the skybox as a beacon over the landscape, hovering over where a gateway stands.
I've been working on a kinda weather balloon, something with a bit of fire or glowstone to make it more noticable. But my ideas run thin.
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Pink_Luigi - Posts: 41
- Joined: Fri Sep 30, 2011 1:25 am
- Location: Georgia
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