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The Furry Pound forums • View topic - X-COM: Saving the world with furries

X-COM: Saving the world with furries

Gotta share the love for other fun games? Post about them here!

Postby Kellervo » Tue Oct 14, 2008 4:33 pm

Well, I've been looking into modding the game a bit, and there is a possibility I could add incendiary ammunition to more weapons but it'd be a pain and I'd have to restart :B

Could just put the incendiary autocannon in your hands, too heavy for me. D:
I'm a shaaark
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You know what to do. :v
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Postby RumRunner » Tue Oct 14, 2008 4:40 pm

Don't worry! There will be strippers at your funeral!
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Postby Arcalane » Tue Oct 14, 2008 5:46 pm

The normal ROF and accuracy are abysmal. :roll:

Also; Image
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Postby pablofiasco » Tue Oct 14, 2008 6:02 pm

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Postby Arcalane » Wed Oct 15, 2008 6:30 pm

For those wondering what the troop stats are like... here's one of the troopers from the game I'm running right now. This guy is scary. Seriously scary.

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I regret only one thing; that X-COM lacks meltaguns.
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Postby Tyakoto » Thu Oct 16, 2008 2:36 am

*Can volunteer for Medic or Heavy Weapons* healing is a fun job, as is blowing living stuffing out of things
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