Left 4 Dead Update - 14th Jan.

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Postby Wulfie » Thu Jan 15, 2009 4:12 am

Didn't see a post already, so here's the awaited update that happened earlier today.

Left 4 Dead Update Released
January 14, 2009, 5:11 pm - Jason Ruymen - Product Update

Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General

* Fixed Survivors being able to climb surfaces marked for versus infected only
* Fixed a class of SurvivorBot bugs dealing with rescuing downed players
* Players can no longer grab ladders while flying through the air after a Tank punch
* Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
* Improved loading time
* Fixed mini-gun physics exploit
* Fixed propane tanks (and other physics objects) causing players to fall through elevators
* Fixed rare achievement bug issues
* Fixed several map exploits
* Fixed various match making issues
* Fixed NAT traversal issues


Versus Changes

* Added HUD elements to show status of other infected players
* Changed color of infected player name in chat to red
* Fixed exploit where players could spawn infected bots
* Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
* Normalized special infected melee damage
* Made the following client commands cheat protected: "Kill" and "explode"
* Fixed exploit where infected players could run away and teleport back to gain health
* Players can only change teams once per map
* Players can't change teams while other players are still loading
* Tank spawns at the same % through the map for both teams in versus mode
* Made the Tank and Witch spawn directly on the escape route
* Increased chance of getting the Tank or Witch
* Fixed team swap issue


Hunter

* Easier to pounce a Survivor who is meleeing
* Increased Minimum damage a Hunter pounce does


Smoker

* Fixed Smoker tongue tolerance
* Smoker now has to be killed or the tongue destroyed for the tongue to break
* Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
* Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
* Fixed cases where the ability timer was not using the correct time
* Fixed case where you could point at a Survivor but not register a tongue hit
* Fixed Smoker tongue not targeting and landing properly through PZ ghosts
* Smoker tongue does damage every second while dragging paralyzed Survivors


Tank

* Bashable objects now appear with a red glow
* Tanks hitting a car with an alarm disables the alarm permanently
* Tank frustration timer is only reset by hitting Survivors with rocks or fists
* Reduced autoshotgun damage against Tanks


Witch

* Witch spawns at the same % through the map for both teams
* Avoids spawning within a certain % of the tank
* Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
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Postby Doom » Thu Jan 15, 2009 4:47 am

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Postby Purplecat » Thu Jan 15, 2009 8:52 am

The following maps and nav files were updated :
l4d\left4dead\maps\l4d_airport02_offices.bsp
l4d\left4dead\maps\l4d_airport03_garage.bsp
l4d\left4dead\maps\l4d_farm03_bridge.bsp
l4d\left4dead\maps\l4d_hospital03_sewers.bsp
l4d\left4dead\maps\l4d_hospital05_rooftop.bsp
l4d\left4dead\maps\l4d_hospital05_rooftop.nav
l4d\left4dead\maps\l4d_smalltown04_mainstreet.bsp
l4d\left4dead\maps\l4d_smalltown05_houseboat.bsp
l4d\left4dead\maps\l4d_vs_farm03_bridge.bsp
l4d\left4dead\maps\l4d_vs_hospital03_sewers.bsp
l4d\left4dead\maps\l4d_vs_hospital05_rooftop.bsp
l4d\left4dead\maps\l4d_vs_hospital05_rooftop.nav

Nav files is used by the AI I belive. I hope it gives a hint what and what not been fixed... as Valve is being a bit hush hush with map exploits thanks to the X-box 360 version.
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Postby Jinx » Thu Jan 15, 2009 2:00 pm

Normalized special infected melee damage


It appears hunter melee damage has been lowered from 10 to 6 and Smoker/Boomer melee has been increased from 2 to 4. This might make hallway wall-jump pouncing more viable on NM4 than just sneaking up behind them and slashing them.

Also semi-related: there was an update to the steam client on the 14th as well (http://store.steampowered.com/news/2153/) you can get it by clicking on File > Check for Steam client updates

EDIT: Stealth update! Valve is updating the community page for L4D to show persistent stats.
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