Crash Course DLC

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Postby NikkyVix » Thu Oct 01, 2009 12:30 am

Sekh765 wrote:Yea, every game we have played so far has had full item spawn. Its the reason you see like, 3 propanes and 3 gascans in every area, as well as 2 - 3 tier 2 weapon spawns in each map as well. Makes an actual versus game insanely hard since you can literally grenade spam all the way to the end.


Despite this, I have had the wonderful luck of having some teammates that are determined to Murphy's Law my every attempt at completing the campaign in a satisfactory fashion:

    I've had one who (intentionally or not) auto-shotty incapped me outside the escape vehicle when I had 14HP left, claiming that he felt I would survive being nicked if it happened while he was shooting zombies behind me. And the difficulty was on advanced. And he was 5 feet in front of me. The three of them escaped. I was mauled to death. No apology, of course.
    I've had one pump three auto-shotty blasts into my gut when I had just finished using a medpack during the Finale and was meleeing infected off of myself, dropping my health back to 24HP.
    I've had one go Rambo and draw all the Infected in the world down on him during Finale, causing a break in our defenses and precipitating a rescue attempt which made our whole team fall like a line of Dominoes, with me being Hunter-pounced last of all.

I've played Crash Course three times now, and have yet to personally survive and escape on Advanced. This when completing the other four campaigns on Advanced is a matter of course for me.

Pick your teammates carefully, or--especially if you're a teammates-first sacrificial sort like me--their bad choices can fuck you over.
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Postby Sekh765 » Thu Oct 01, 2009 3:18 am

Left 4 Dead (PC)


Item density calculation corrected for Versus games

Fixed weapon density in Crash Course

mp_gamemode now a valid command

New localized audio for Crash Course now available

Fixed achievement issues in Crash Course

Fixed dedicated servers not updating correctly to master server

Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds



------

There ya have it, knew those damn spawns were WAY to often.
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Postby Purplecat » Thu Oct 01, 2009 4:36 am

Finished the campaign two times so far on advanced, yet have to properly try it in VS (after some technical problems on release day, I gave up). I probably try expert soon. Might not be as frustrating considering you get the tier 2 weapons rather early, compared to the other campaigns.

Yeah common spawns was a obvious bug. I wonder how Valve missed it... :/
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Postby Fenriswulfdemon » Thu Oct 01, 2009 5:12 am

After many matches of versus, I can say I LOVE this map...when I'm boomer. Perfect for getaways and long range vomit.

Also don't forget to just check the sound files if you think you missed some convos. It's all labeled with DLC, they have some great ones.
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Postby Nocturnefoxx » Thu Oct 01, 2009 1:42 pm

NikkyVix wrote:I've played Crash Course three times now, and have yet to personally survive and escape on Advanced. This when completing the other four campaigns on Advanced is a matter of course for me.


Me, Iggy, and Dr. Nooo tried on Advanced several times the other night; we could not get past the finale. It was like the ultimate experience in AI dickery.
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