Screw you.. No Seriously Gmod... Screw you

What's that, Sandvich? Pose with G-Man? GOOD IDEA!

Postby Marshtomp » Tue May 12, 2009 8:35 pm

Garry's Mod


Added support for Zeno Clash models

Fixed muzzleflash showing in camera

Fixed player collision with nocollides

......................................................................................
How is it that Zeno Clash was rushed into Gmod but Left 4 Dead still hasnt gotten any official support?!
I WANT TO SHOOT ZOMBIES WITH MY PORTAL GUN AND HAVE THEM LAUNCHED INTO THE AIR!!!!!!!
Image
Image

Image
User avatar
Marshtomp
 
Posts: 308
Joined: Mon Nov 10, 2008 4:25 pm

Postby Purplecat » Tue May 12, 2009 9:41 pm

L4D is based on a latter Engine version of Sourcemod than Zeno Clash. Zeno Clash is probably Orange Box based, while L4D is a branch of it's own.
User avatar
Purplecat
Site Admin
 
Posts: 2067
Joined: Thu Aug 07, 2008 6:49 pm
Location: Sweden, Höganäs

Postby Marshtomp » Wed May 13, 2009 1:08 am

Ailure wrote:L4D is based on a latter Engine version of Sourcemod than Zeno Clash. Zeno Clash is probably Orange Box based, while L4D is a branch of it's own.

Wow thanks for asking my question in 2 sentences and making me look like a jerk noob loser.
Image
Image

Image
User avatar
Marshtomp
 
Posts: 308
Joined: Mon Nov 10, 2008 4:25 pm

Postby Doom » Wed May 13, 2009 7:15 pm

Ailure wrote:L4D is based on a latter Engine version of Sourcemod than Zeno Clash. Zeno Clash is probably Orange Box based, while L4D is a branch of it's own.


It's actually because Zeno Clash is packed in a .gcf, which is very easy for Garry's Mod to handle, and not a .vpk; which the only thing I know that uses it is Left 4 Dead.
User avatar
Doom
 
Posts: 296
Joined: Sun Aug 10, 2008 11:15 pm

Postby Purplecat » Wed May 13, 2009 7:47 pm

It's just not the package format I believe, as apparently some tweaking had to be done to get the extracted models from the VPK files working in Garry's mod too due to the differences (just some copying around and renaming of files). That's also why there's (grey area) model packs out there too since it's not exactly straightforward task to get all the models out of the game.

Valve might not be so happy if Garry would include a reverse engineered solution to open VPK files too so he might be waiting on something official he can use too.
User avatar
Purplecat
Site Admin
 
Posts: 2067
Joined: Thu Aug 07, 2008 6:49 pm
Location: Sweden, Höganäs

Postby Ayeaka » Fri May 15, 2009 1:26 am

Vampire: the Masquerade - Bloodlines also uses .vpk

I used to know of a model pack for Gmod, though, but can't find it anymore.

Ah well.
Frau Chimäre~
The doctor will see you now.
User avatar
Ayeaka
 
Posts: 561
Joined: Tue Oct 28, 2008 7:11 am


Return to GMod Sandbox

Who is online

Users browsing this forum: No registered users and 1 guest

cron