fb cordiality
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Hey everyone, I am looking for constructive criticism on the latest version of cordiality (b6).
What I am looking for specifically is:
-bug reports (tracker issues, falling through the world, clipping issues, etc.)
-suggestions for layout changes + reasoning
-perceived class balance issues (specific examples of this one)
-suggestions for minor retools (force intel to return sooner, longer/shorter setup time, time delay before intel may be picked up by the opposite team after drop, etc.)
I know that this map has received mixed reactions, and I aim to do what I can to make the experience more enjoyable, but I can only do so much based upon my own limited (read 'highly biased') perspective.
If you have an issue with the gameplay style in and of itself, I could retool the map relatively painlessly for normal CTF, 5-point CP, or tug-of-war payload, but I would prefer to do that possibly as a side-project.
What I am looking for specifically is:
-bug reports (tracker issues, falling through the world, clipping issues, etc.)
-suggestions for layout changes + reasoning
-perceived class balance issues (specific examples of this one)
-suggestions for minor retools (force intel to return sooner, longer/shorter setup time, time delay before intel may be picked up by the opposite team after drop, etc.)
I know that this map has received mixed reactions, and I aim to do what I can to make the experience more enjoyable, but I can only do so much based upon my own limited (read 'highly biased') perspective.
If you have an issue with the gameplay style in and of itself, I could retool the map relatively painlessly for normal CTF, 5-point CP, or tug-of-war payload, but I would prefer to do that possibly as a side-project.
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Nynnja - Posts: 122
- Joined: Mon Jan 05, 2009 6:16 am
- Location: Alabama
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