Map Testing/Suggestions

Discuss TF2! Or don't. Whatever takes your fancy.

Postby Sekh765 » Tue Aug 18, 2009 10:00 pm

The updated version of hoodoo was pushed through in the update yesterday. It apparently includes abuncha tweaks from the map designer to fix the 2-2 point, making it much easier to attack.
Your friendly local Buffett-Bird spy. ^_^
My spy video!
User avatar
Sekh765
 
Posts: 1520
Joined: Sun Mar 01, 2009 7:21 am
Location: Great State of Texas

Postby Angry_Squirrel » Wed Aug 19, 2009 7:21 am

Nocturnefoxx wrote:I recently read this description of a mod out there that might be fun to try out on Server 3 or wherever.

I just found the most enjoyable TF2 game mode in existence: PropHunt. Played in arena mode, one team, those who hide, spawn in as scouts. Except they don't look like scouts, they are random props (tables, barrels, TVs, etc.). They have a bit of time to hide before the other team full of pyros surges forth blazing at all that seems out of place. To make it harder, pyros take damage when they attack and must use it sparingly.

The exhilaration that comes from five enemy pyros swarming around you and being too stupid to blow a little fire your way is great. As is being the nearly impossible to hide computer panel or giant log pile and surviving until the end of the round.


Anyone ever heard of it or have any experience playing with it?


I've played a map like that, or I think it's very similar. Map was "dispenser_hunt" or something like that. The map was I.N.C.R.E.D.I.B.L.Y. dark. It was so unlit to the point where the mapmaker copped out and decided to make things difficult and impossible to find just by making it impossible to see. You would've literally have had to have had brightness all the way up or something bullshitty like that to actually play that map through.

It was seriously not fun.
User avatar
Angry_Squirrel
 
Posts: 256
Joined: Wed Oct 08, 2008 5:00 am

Postby Nocturnefoxx » Wed Aug 19, 2009 3:30 pm

I've played a map like that, or I think it's very similar. Map was "dispenser_hunt" or something like that. The map was I.N.C.R.E.D.I.B.L.Y. dark. It was so unlit to the point where the mapmaker copped out and decided to make things difficult and impossible to find just by making it impossible to see. You would've literally have had to have had brightness all the way up or something bullshitty like that to actually play that map through.

It was seriously not fun.


That doesn't quite sound like what was described to me. From what I'd been told, it sounds like you can see everything; this is a problem if you get stuck as, say, a computer terminal on Dustbowl. You'll stick out like a sore thumb.
Image
Image
...but you can call me Emerson.
User avatar
Nocturnefoxx
 
Posts: 171
Joined: Fri Apr 03, 2009 1:25 am
Location: Denial

Postby Arcalane » Wed Aug 19, 2009 3:57 pm

Nocturnefoxx wrote:
I've played a map like that, or I think it's very similar. Map was "dispenser_hunt" or something like that. The map was I.N.C.R.E.D.I.B.L.Y. dark. It was so unlit to the point where the mapmaker copped out and decided to make things difficult and impossible to find just by making it impossible to see. You would've literally have had to have had brightness all the way up or something bullshitty like that to actually play that map through.

It was seriously not fun.


That doesn't quite sound like what was described to me. From what I'd been told, it sounds like you can see everything; this is a problem if you get stuck as, say, a computer terminal on Dustbowl. You'll stick out like a sore thumb.


From what I understand it's a lot closer to the GMod incarnation of Prop Hunt. Fun times. I remember once fooling someone on a CS:S map by disguising myself as a radio and perching on the edge of a desk where I wouldn't be out of the ordinary at all. Some guy ran right past me without even realising. Even better are the versions where the props can make themselves explode to kill the hunters and make them into props, making it less "find and kill the props" and more "be the last man standing".

It sounds like the TF2 version needs the ability for props to change into other props so they can hide better once their disguise is broken.

Ed: Anyone else remember that crazy mod with the squeaky gardeners and the exploding shrubs we played for a bit a while back?
Image
User avatar
Arcalane
Huzzah!
 
Posts: 846
Joined: Fri Aug 08, 2008 3:30 am
Location: UK

Postby Jinx » Tue Aug 25, 2009 2:09 am

cp_titan another map by one of our community members :3
User avatar
Jinx
 
Posts: 985
Joined: Fri Aug 08, 2008 11:05 pm
Location: Engine room

Postby Kyle » Thu Aug 27, 2009 10:50 pm

Hey guys, would anyone be interested in testing out a map I've been working on? It's not quite ready to play just yet, I'm thinking sometime this weekend, but maybe you can check out the screens and let me know! I don't know if this deserves its own thread or not - feel free to split it if you think it does!

koth_ezofuji

ImageImageImageImageImage

This is my first TF2 map (though not my first map with Hammer), set atop two mountains. I started it back in May and have been working off and on since then. It was originally a 3 point CP map, with two other cap points at the tops of the mountains, but upon testing people found it was just too damn hard to climb the mountains after taking the middle point. As such, I thought this layout would be better suited to KOTH, since it makes spawn camping difficult and will probably allow more turnovers as a result. Some stuff is still left over from the 3-point layout, such as multiple spawn rooms, but I have some ideas on how to use them. Let me know what you think so far!
User avatar
Kyle
 
Posts: 60
Joined: Wed Aug 26, 2009 12:05 am

Postby Sekh765 » Thu Aug 27, 2009 11:31 pm

I find this maps layout and graphics intriguing! It looks pretty from the screenies. Post a link or somethin so we can check it out.
Your friendly local Buffett-Bird spy. ^_^
My spy video!
User avatar
Sekh765
 
Posts: 1520
Joined: Sun Mar 01, 2009 7:21 am
Location: Great State of Texas

Postby Lost » Thu Aug 27, 2009 11:53 pm

That map reminds me of a map i played in UT2K4 snow levels are real fun to play on.
When you steal from one it's plagiarism.
When you steal from many it's research.
User avatar
Lost
 
Posts: 71
Joined: Wed Aug 26, 2009 9:34 pm
Location: 38° 43' 54" N by 82° 59' 52" W

Postby Kyle » Sun Aug 30, 2009 7:01 pm

Well, here it is! The alpha release of Ezofuji is now available - in a 7zip or bz2 archive!

Download koth_ezofuji_a1 (7zip, 4MB)
Download koth_ezofuji_a1 (bz2, 9.5MB)

It should look about the same as the pics I posted. Let me know if you encounter any missing textures. This is the first playable build I've made, so I'm pretty much in the dark as to how it will turn out. I gave it a quick run through myself, so there at least shouldn't be any crippling bugs. Some things I do know about, though, include:

- You can actually start capping the point before the countdown, though I don't think it's a big deal.
- The map looks somewhat crappy with full HDR on. I did some tonemapping adjustments, and the sky was compiled for HDR, but I'm still kinda new to the concept. The fog doesn't seem to blend with the sky very well. It still looks good with bloom turned on, though.
- There are some rooms just below the regular spawn which look like spawn points - these were used when it was a 3 point CP map, and just disabled in case I do revisit the concept again.

Feel free to try it out and let me know what you think! I've only ever tested the map out once before with like 4 people, so it would be cool if it was tested on a more active server, but it's my first TF2 map so I'm not expecting much!
Last edited by Kyle on Mon Aug 31, 2009 9:29 pm, edited 1 time in total.
User avatar
Kyle
 
Posts: 60
Joined: Wed Aug 26, 2009 12:05 am

Postby Zenny0004 » Mon Aug 31, 2009 1:42 am

Jinx wrote:cp_titan another map by one of our community members :3


I'd be honored to have the furry pound test out my map!

I thought I'd go ahead and post some links here for those of you that want to follow my map as it goes through its versions toward the final one. Any feedback and suggestions are welcome!

Steam Forums - cp_titan
TF2Maps - cp_titan
User avatar
Zenny0004
 
Posts: 2
Joined: Mon Aug 31, 2009 1:21 am
Location: Louisville, KY

PreviousNext

Return to Team Fortress 2

Who is online

Users browsing this forum: No registered users and 3 guests

cron