TFP Map Cycle (Adding or Removing from the Cycle)
37 posts
• Page 2 of 4 • 1, 2, 3, 4
It seems it's usually just black mesa that people have trouble with from what I've seen. It's oddly picky.
- JimmyChopblock
- Posts: 162
- Joined: Fri Aug 29, 2008 9:10 pm
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NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
On the Pit Furs community server, I was introduced to this little gem:
CP Arena Trains
http://www.fpsbanana.com/maps/63130
I say, what faggotry is this, you may ask? Is it CP? Arena? Will it blend? Yes it does! It's a weird hybrid of both, with Arena's enclosure map formation and CP's objectives. If you have played the 'Jailbreak' mod from Unreal Tournament 2004, then you will know exactly what to do here.
The area is an enclosed rail station arena. The entire area is a cap point. Both teams spawn in their 'cell' and are released at map start, and as long as one player on a team is 'free', their enemy cannot win the match. This makes a situation where both teams must kill everyone on the enemy team while defending their back room in their territory. The back room is like the jail lock from 'Jailbreak': If an enemy gets into that room, they can release their respawned teammates from their cell to keep the fight going.
Rounds tend to be quick and over in one to three minutes. It was novel enough to still be fun and engaging after 12 rounds. I recommend we give it a shot!
CP Arena Trains
http://www.fpsbanana.com/maps/63130
I say, what faggotry is this, you may ask? Is it CP? Arena? Will it blend? Yes it does! It's a weird hybrid of both, with Arena's enclosure map formation and CP's objectives. If you have played the 'Jailbreak' mod from Unreal Tournament 2004, then you will know exactly what to do here.
The area is an enclosed rail station arena. The entire area is a cap point. Both teams spawn in their 'cell' and are released at map start, and as long as one player on a team is 'free', their enemy cannot win the match. This makes a situation where both teams must kill everyone on the enemy team while defending their back room in their territory. The back room is like the jail lock from 'Jailbreak': If an enemy gets into that room, they can release their respawned teammates from their cell to keep the fight going.
Rounds tend to be quick and over in one to three minutes. It was novel enough to still be fun and engaging after 12 rounds. I recommend we give it a shot!
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NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
I'm all for removing ctf_badlands_classic_b3e out of the mapcycle.
And if the level downloads are troubling for people again, might want to look over with another host even. :/
And if the level downloads are troubling for people again, might want to look over with another host even. :/
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Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
I've offered up this domain as a host, just need to talk to you, Ailure, about setting that up.
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Witchiebunny - Posts: 755
- Joined: Thu Aug 07, 2008 6:43 pm
- Location: In her burrow. Drinking Tea. Earl Grey. Hot.
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Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
37 posts
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