Update Oddities
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With every update some things will be going wrong, or odd... So, what've you found out sofar?
I have discovered that while the BONK drink overrules a hit and turns it into a miss, damage-wise, any other effect that depends on a hit still works.
ie, the Ubersaw charges up nicely with every hit, but the scout doesn't feel a thing. Are we sucking out the BONK?
I have discovered that while the BONK drink overrules a hit and turns it into a miss, damage-wise, any other effect that depends on a hit still works.
ie, the Ubersaw charges up nicely with every hit, but the scout doesn't feel a thing. Are we sucking out the BONK?
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Taross - Posts: 145
- Joined: Fri Aug 08, 2008 8:35 pm
- Location: On top of point, eating sandvich.
It appears that spy crits, such as back stabs, are the cause of some servers crashing. (So that's how they fixed facestabs... , actually I've read this is the cause of a bug in sourcemod on linux, which has since been updated). I'm also hearing of weird oddities with the axetinguisher and natascha's slowdown not working as they should.
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Jinx - Posts: 985
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- Location: Engine room
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NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
I agree with everything previously posted. To elaborate on the spy issues, backstabs are hit and miss, when they work, they work great, when they don't, they fail horribly(even on multiple players). The other issue is that sidestabs and headstabs don't work anymore for me, and for backstabs, I have to be exactly 90º behind a person for it to work, if I'm to the left or right just a few degrees, they fail and I die.
- Endeavour3d
- Posts: 140
- Joined: Sun Aug 10, 2008 7:29 am
Concerning the aforementioned Natascha..yes, she's borked again.
The night of the Scout update, I gleefully strapped on the lovely black'n grey minigun, eager to make some freshly-minted Scouts slog through a hail of speed-slicing "boolit" for those achievements and weapons they so coveted. I'm sure everyone has felt how effective Natty has been since the previous update, with her rightful ability to slow players down on a rate that is linear with every single bullet impact.
Well it's as if the devs at Valve had to rollback to a prior save of Natty's configuration, because she not only fails to slow a Scout who's taken at least a handful of bullets in quick succession, it almost seems *worse* than it did before Natty was fixed. On Egypt, I still managed to kill Scouts..but it was mainly by leading them most of the time to account for the lack of 'grab' in the bullets. Scouts don't show signs of slowing down at mid-range until they're about to drop dead. And forget about close-range.
So add Natascha to the list of items and mechanics that have been broken and need to be fixed.
Anything else?
The night of the Scout update, I gleefully strapped on the lovely black'n grey minigun, eager to make some freshly-minted Scouts slog through a hail of speed-slicing "boolit" for those achievements and weapons they so coveted. I'm sure everyone has felt how effective Natty has been since the previous update, with her rightful ability to slow players down on a rate that is linear with every single bullet impact.
Well it's as if the devs at Valve had to rollback to a prior save of Natty's configuration, because she not only fails to slow a Scout who's taken at least a handful of bullets in quick succession, it almost seems *worse* than it did before Natty was fixed. On Egypt, I still managed to kill Scouts..but it was mainly by leading them most of the time to account for the lack of 'grab' in the bullets. Scouts don't show signs of slowing down at mid-range until they're about to drop dead. And forget about close-range.
So add Natascha to the list of items and mechanics that have been broken and need to be fixed.
Anything else?
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NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
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