TFP TF2 Map Roster (UPDATED: December 16th 2011)
49 posts
• Page 5 of 5 • 1, 2, 3, 4, 5
CP_Glacier has been updated to RC3 according to the download link.
- Teddytiger
- Posts: 13
- Joined: Sun Sep 06, 2009 8:03 am
- Location: Lafayette, California, 94549
koth_hydro_bowl has been updated to b2: http://www.fpsbanana.com/maps/download/110918
cp_pad_rc1 has had some framerate reducing removals texture wise: http://www.fpsbanana.com/maps/download/95163
koth_moonshine IS updated to v2: http://www.fpsbanana.com/maps/110920
pl_craven got optimized (framerate lag should be significantly lower now): http://www.fpsbanana.com/maps/download/103395
i've added koth pacman: http://www.fpsbanana.com/maps/110869
as well as an interesting twist to ctf maps - hunted mode:
http://www.fpsbanana.com/maps/110875
Due to unpopularity, removals are as of follows:
arena_offblast_b1 (taking up server space, final's been optimized - FINALLY)
cp_cauldron_a8
cp_shock (so many complaints about framerates going to hell on this map and unintentional spawncamping because of only one exit from spawn)
koth_loader (several complaints of framerate lag, botched doorway exits, occasional rock clips trap players)
I'll keep a lookout for updates for the older maps too.
~Kai
cp_pad_rc1 has had some framerate reducing removals texture wise: http://www.fpsbanana.com/maps/download/95163
koth_moonshine IS updated to v2: http://www.fpsbanana.com/maps/110920
pl_craven got optimized (framerate lag should be significantly lower now): http://www.fpsbanana.com/maps/download/103395
i've added koth pacman: http://www.fpsbanana.com/maps/110869
as well as an interesting twist to ctf maps - hunted mode:
http://www.fpsbanana.com/maps/110875
Due to unpopularity, removals are as of follows:
arena_offblast_b1 (taking up server space, final's been optimized - FINALLY)
cp_cauldron_a8
cp_shock (so many complaints about framerates going to hell on this map and unintentional spawncamping because of only one exit from spawn)
koth_loader (several complaints of framerate lag, botched doorway exits, occasional rock clips trap players)
I'll keep a lookout for updates for the older maps too.
~Kai
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kaikashira - Posts: 5
- Joined: Thu Jul 23, 2009 7:10 pm
Strange. When I played it, there was an even distribution of classes, and the biggest issue was the hole in the ceiling above the intel, which allowed Soldiers to fire down in on defenders with a good deal of impunity.
- Stormcaller3801
- Posts: 496
- Joined: Wed Jun 17, 2009 3:38 am
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Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
Yeah it's still on 7 - not as a rotation map though - request only sorta thing. Honestly it's a dick-around map more than a srs bzns map.
Anyway more updates:
cp_indulge v1 -> v2 : http://www.fpsbanana.com/maps/111290
ctf_snowdrift_a15a -> b1 : http://www.fpsbanana.com/maps/111136
added:
pl_universe_beta: http://www.fpsbanana.com/maps/111190
~Kai
EDIT: 9-14-09 cp_industrial b6 is finally b7: http://www.fpsbanana.com/maps/download/111435
Anyway more updates:
cp_indulge v1 -> v2 : http://www.fpsbanana.com/maps/111290
ctf_snowdrift_a15a -> b1 : http://www.fpsbanana.com/maps/111136
added:
pl_universe_beta: http://www.fpsbanana.com/maps/111190
~Kai
EDIT: 9-14-09 cp_industrial b6 is finally b7: http://www.fpsbanana.com/maps/download/111435
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kaikashira - Posts: 5
- Joined: Thu Jul 23, 2009 7:10 pm
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Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
49 posts
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