Pyro Flamethrower Idea
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I submitted an idea for a pyro unlock on the steam forums, watcha guys think?
http://forums.steampowered.com/forums/s ... ?t=1734873
http://forums.steampowered.com/forums/s ... ?t=1734873
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Jjiinx - Posts: 19
- Joined: Wed Jan 26, 2011 5:03 am
If they're gonna ambush, they're going to stick with either the backburner or the more successful degreaser+axetinguisher combo
EDIT: after a late review of the post, removed a redundant "either"
EDIT: after a late review of the post, removed a redundant "either"
Last edited by Nursemouse on Sat Jan 29, 2011 12:11 am, edited 1 time in total.
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Nursemouse - Posts: 46
- Joined: Tue Jun 01, 2010 2:07 pm
- Location: Johnston, IA
It's been suggested before, but in the form of a rebalance to the flamethrower. Increasing the initial damage a bit, but discouraging constant spamming (keep in mind this was when flamethrower was stronger).
I suppose the pressure is "reduced" after a airblast use if a such weapon would be put in. Which would be a interesting twist on a class that i think have turned into "aero", yet I don't want to fully discourage airblast use.
Is anyone using the regular flamethrower?
I suppose the pressure is "reduced" after a airblast use if a such weapon would be put in. Which would be a interesting twist on a class that i think have turned into "aero", yet I don't want to fully discourage airblast use.
Is anyone using the regular flamethrower?
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Purplecat - Site Admin
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- Location: Sweden, Höganäs
I don't notice any difference between the degreaser airblast and regular flamer airblast. I stick with the degreaser since it lets me take down enemies a lot easier with the much faster axtinguisher switch. Especially against heavies which at full health usually takes setting them on fire, hitting them with the axtinguisher and then shooting them with the shotgun to take them down. A damage increase for the pyro would still be kind of nice though. :c
Who do you think you are? Bleeding Action Man?!
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Mr. Munchlax - Posts: 736
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