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CTF_Mercy

Discuss TF2! Or don't. Whatever takes your fancy.

Postby Purplecat » Sun Jan 31, 2010 1:20 am

I updated it earlier on the servers. :)
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Postby vilepickle » Tue Feb 09, 2010 10:51 pm

[Map Update] ctf_mercy_b2

CTF_Mercy has been updated to beta 2.

B2 CHANGES/FIXES:
-Flag return timer increased to 20 seconds
-Spawn timers slightly increased, still shorter than stock
-Flag podium can no longer be built on directly, it has taken damage and is unsafe for building. Sign added to indicate this.
-Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route.
-More optimization

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
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Postby Jinx » Wed Feb 10, 2010 2:16 am

Thanks Vilepickle. We should probably set a day or something to give it a spin since it's not getting picked during rock the vote :P
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Postby Sekh765 » Wed Feb 10, 2010 3:31 am

Your friendly local Buffett-Bird spy. ^_^
My spy video!
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Postby Draco18s » Wed Feb 10, 2010 6:29 am

I like new stuff.

I just never get to see it, and when I do people are like, "K, lets move on, this one is boring" just as I'm starting to figure it out.
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Postby vilepickle » Fri Feb 19, 2010 10:39 pm

[Map Update] ctf_mercy_b3

CTF_Mercy has been updated to beta 3.

B3 CHANGES/FIXES:
-NEW FEATURE: Mercy rule. When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture. This should ease some competitive games that are complete blowouts typical to CTF
-Mercy rule will not affect close games or publics limited to 3 captures
-Long horizontal sightline across the middle health pack removed by rotating the doors on this building. Also frees up room around that building by removing the cinder blocks.
-Skybox tree color darkened
-The route below the base is much more roomy now
-Below base route entrance extended slightly into the middle
-Flagroom entrance from spawn is much larger now, prevents some spam
-Can no longer have dispensers provide ammo through the wall behind the flagroom
-Flagroom window clipping tweaked to make passing the flag through harder
-Flag podium rubble visuals improved greatly
-Flag location on podium moved back some to get it further away from the main door
-Flag podium now has a railing on the end
-Further optimization

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
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Postby Austin » Sun Feb 28, 2010 1:30 pm

Vilepickle, I have no feedback as I have yet to play your map but I must say, it's an honor sir.
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Postby vilepickle » Sun Mar 28, 2010 7:53 pm

[Map Update] ctf_mercy_b4

CTF_Mercy has been updated to beta 4. This update changes some spacing in the base as well as the skybox and other details.

B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
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Postby Sekh765 » Sun Mar 28, 2010 8:09 pm

ctf_Mercy will be part of a weeklong or so maptest coming soon, so hopefully we will have some actual reviews of it soon. Been sorting out other server issues currently.
Your friendly local Buffett-Bird spy. ^_^
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Postby Purplecat » Sun Mar 28, 2010 8:52 pm

I like the map so far, even if it tend to confuse poor engineers who tend to think they can just turtle it up. ;)
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