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The Furry Pound forums • View topic - April 20, 2009 - Team Fortress 2 Update

April 20, 2009 - Team Fortress 2 Update

Post any TF2-related news here.

Postby Jinx » Tue Apr 21, 2009 12:48 am

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Postby STrRedWolf » Tue Apr 21, 2009 12:54 am

This means you can now get rid of the Bonk energy drink when it goes past it's half life. :)
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Postby Mr. Munchlax » Tue Apr 21, 2009 1:40 am

I don't get the point of deleting weapons from your inventory... If you don't like it just don't use it. It's always good to have it there if you want to try it again some other time.
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Postby Ayeaka » Tue Apr 21, 2009 1:58 am

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Postby Dravu » Tue Apr 21, 2009 2:30 am

I just recieved the update and will have to get confirmation, but apparently there's a limited number of unlockable slots now. So for example, if you fill up all the slots and then decide you want to get another unlockable for a class, you have to permanently remove one of your others to get it.
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Postby Helios » Tue Apr 21, 2009 2:46 am

And you just know the new "headgear" is related to the Sniper update in some way ;p
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Postby Taggerung » Tue Apr 21, 2009 2:55 am

Well this adds a giant potential of depth to the game, so months from now many people will just have different character load outs.
It's like creating a specific class for the character you choose. I kinda like it, although I think you should be able to "buy" back weapons using points you get from games or something. I don't like the idea of perminatly deleting anything :/
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Postby Helios » Tue Apr 21, 2009 3:13 am

TF2 loadout is starting to turn into A.C.E.S from Rainbow Six: Vegas 2.

I love it <3
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Postby NikkyVix » Tue Apr 21, 2009 3:50 am

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Postby Helios » Tue Apr 21, 2009 4:23 am

Sadly as of 0021 on 4/21/09 on Server 1, the unlocks appear to still be broken =/

Interestingly, when I earned my BONK! just a few mins ago, I was able to use it...
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