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The Furry Pound forums • View topic - Scout update on Feb 24th

Scout update on Feb 24th

Post any TF2-related news here.

Postby Jinx » Tue Feb 17, 2009 9:47 pm

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Postby Helios » Tue Feb 17, 2009 9:51 pm

So I gotta shoot heads AND balls?

*inb4innuendo* >v>
I do not pray for an easy life. I pray to be a stronger bird.
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Postby Purplecat » Tue Feb 17, 2009 10:11 pm

About time it's announced.

...oooh boy, this isn't exactly a small change so far.
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Postby Marshtomp » Wed Feb 18, 2009 12:21 am

ITS A HOME RUNNNNNNNNNNNN!!!
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Postby STrRedWolf » Wed Feb 18, 2009 1:46 am

Steam on Linux Native: "PENGUIN TOUCH MY GUN!" "THAT PENGUIN IS A SPY!"
"This is going to be a real piece of piss, you bloody Steam Linux player!"
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Postby Taggerung » Wed Feb 18, 2009 1:17 pm

*faints*
The past is the past
Move past it, make reforms, make a brighter future :3
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Postby Purplecat » Wed Feb 18, 2009 5:14 pm

Now the ubercharge stopping balls actually concerns me with the sandman.

But... eh, I wait with complaining until I see how bad it is in the game. Now I think on it, Valve said that they weren't going to add "status" effects to characters so it seems like they changed their mind there.
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Postby Helios » Wed Feb 18, 2009 10:15 pm

Upadate part duce: New community maps:

http://www.teamfortress.com/scoutupdate ... nction.htm

Sniper friendly arena map? About time I say >3
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Postby Purplecat » Thu Feb 19, 2009 1:07 am

Most maps are fairly sniper friendly as it. ;)

I remember hearing about those two maps before, and I have played on cp_junction at some point. I think we have it on the server even, just not in the mapcycle.
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Postby STrRedWolf » Thu Feb 19, 2009 2:21 am

I remember also playing Watchtower, so we may have it on the servers too.
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