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The Furry Pound forums • View topic - Small TF2 update - Demoman nerfed even more?

Small TF2 update - Demoman nerfed even more?

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Postby DrJones » Tue Feb 17, 2009 3:56 pm

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Postby DrJones » Tue Feb 17, 2009 4:00 pm

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Postby Purplecat » Tue Feb 17, 2009 5:44 pm

The removal of Natascha's ammo belt seems to be a horrible oversight than a real feature... I mean it wasn't really in the way or anything.

The block (that the sentries are standing on) is 512 units wide. Should probably give an idea what distance the patch affected.
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Postby Jinx » Tue Feb 17, 2009 5:47 pm

And it looked totally awesome, I'm gonna miss it if they've taken it away for good :(
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Postby NikkyVix » Wed Feb 18, 2009 4:16 am

A blunted damage ramp for sticky bombs doesn't make me any less dangerous.

I'm looking forward to the next person trying to close for CQC with me, thinking it does..
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Postby Wulfie » Wed Feb 18, 2009 4:59 am

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Postby DrJones » Wed Feb 18, 2009 11:54 am

What does this CQC even mean?

Anyhow, Nikky will probably do that bottle thing, or try for point blank nades.
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Postby Jinx » Wed Feb 18, 2009 12:00 pm

Close Quarters Combat
The demoman is scary at all ranges D:

And here's Valve's official word on the sticky nerf with a neat diagram: http://www.teamfortress.com/post.php?id=2253
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Postby Purplecat » Wed Feb 18, 2009 5:14 pm

The TF2 blog clarified the change.

...I don't mind it really, it did strengthen the hard counters of Demoman but apart from Pyro, the scout and the spy honestly needed that. I have a few concerns if scout would be the new pyro after the update, but I hope not.

Edit: Random thought but... did this update indirectly affect the self damage on demoman too? It would ironically buff sticky jumping in that case...

Edit2: Also they finally fixed the networking bug, aka no 22 kilobytes per second limit!
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Postby NikkyVix » Wed Feb 18, 2009 8:16 pm

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