Small TF2 update - Demoman nerfed even more?
13 posts
• Page 1 of 2 • 1, 2
The removal of Natascha's ammo belt seems to be a horrible oversight than a real feature... I mean it wasn't really in the way or anything.
The block (that the sentries are standing on) is 512 units wide. Should probably give an idea what distance the patch affected.
The block (that the sentries are standing on) is 512 units wide. Should probably give an idea what distance the patch affected.
-
Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
And it looked totally awesome, I'm gonna miss it if they've taken it away for good
-
Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
A blunted damage ramp for sticky bombs doesn't make me any less dangerous.
I'm looking forward to the next person trying to close for CQC with me, thinking it does..
I'm looking forward to the next person trying to close for CQC with me, thinking it does..
-
NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
Close Quarters Combat
The demoman is scary at all ranges D:
And here's Valve's official word on the sticky nerf with a neat diagram: http://www.teamfortress.com/post.php?id=2253
The demoman is scary at all ranges D:
And here's Valve's official word on the sticky nerf with a neat diagram: http://www.teamfortress.com/post.php?id=2253
-
Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
The TF2 blog clarified the change.
...I don't mind it really, it did strengthen the hard counters of Demoman but apart from Pyro, the scout and the spy honestly needed that. I have a few concerns if scout would be the new pyro after the update, but I hope not.
Edit: Random thought but... did this update indirectly affect the self damage on demoman too? It would ironically buff sticky jumping in that case...
Edit2: Also they finally fixed the networking bug, aka no 22 kilobytes per second limit!
...I don't mind it really, it did strengthen the hard counters of Demoman but apart from Pyro, the scout and the spy honestly needed that. I have a few concerns if scout would be the new pyro after the update, but I hope not.
Edit: Random thought but... did this update indirectly affect the self damage on demoman too? It would ironically buff sticky jumping in that case...
Edit2: Also they finally fixed the networking bug, aka no 22 kilobytes per second limit!
-
Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
-
NikkyVix - Site Admin
- Posts: 1296
- Joined: Thu Aug 07, 2008 9:14 pm
- Location: Behind a doorway. Setting traps.
13 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 9 guests