September 21st - CoH promos and MvM fixes

Post any TF2-related news here.

Postby Wulfie » Fri Sep 21, 2012 11:09 pm

Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
* Fixed a client crash bug caused by overflow of the audio cache
* Fixed a bug that allowed server browser network activity to continue after choosing a server

Team Fortress 2
* Added new promo items
* Unlocked the "What's in the Sandvich Box?"
* Unlocked the "What's in the Companion Square Box?"
* Fixed a server crash related to Demoman bot AI
* Updated the Tin Pot to use the correct skin for each style
* Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
* Updated the localization files
* Updated Mann vs. Machine
    o Matchmaking search criteria supports selecting multiple missions
    o Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption
    o Matchmaking will prevent late joining into the a server near the end of the last wave
    o Added a new currency UI element to indicate money that is active in the world
    o Added the tour number to the information on the scoreboard
    o Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower
    o Added the ability to buy projectile penetration for the Crusader's Crossbow
    o Fixed a false positive for the achievement "Clockwork Carnage"
    o Added a new command "bot_hurt"
      - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
    o Fixed the Demoman shields not saving their upgrades upon round reset
    * Updated koth_king
    o Reflections fixed for the floors and some glass windows
    o Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map
    o Modified light pole to merge bulb and pole into a single model for perf
    o Fixed location where mini-sentries can shoot through a bush without being seen
    o Clipping pass
    o Added glass on footbridge roof and lights nearby
    o Prop reduction for perf
    o Some props changed to non-solid for player mobility
    o Adjusted health and ammo in various spots
* Community requests:
    o Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space
    o Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode
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