June 27th - PYROMAINA UPDATE LIVE
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I like the balance changes. Came as a surprise too, took them awhile too (the split equalizer). I have a feeling most would wind up using the escape plan though.
The pyroland vision is FABULOUS. On the other hand, Server plugins broke. So I am not a happy admin (even if it's not technically Valve's fault).
The pyroland vision is FABULOUS. On the other hand, Server plugins broke. So I am not a happy admin (even if it's not technically Valve's fault).
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Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
I'm pretty happy with the balance changes too. Not sure how to take the increased flamethrower damage though...
And pyrovision is pretty odd. I don't think I'm going to use it. It does make dark areas appear brighter I noticed
And pyrovision is pretty odd. I don't think I'm going to use it. It does make dark areas appear brighter I noticed
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Nursemouse - Posts: 46
- Joined: Tue Jun 01, 2010 2:07 pm
- Location: Johnston, IA
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Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
My only problem is the new scout Shotgun. It seems like it has one too many debuffs. You start off incredibly slow, you deal drastically reduced damage even on a full meat shot, and you can't jump if you want to retain your ability to escape. Even when you get moving at the really high speed, the idea seems to be to run circles around someone shooting, but your shots do so little damage in practice, and you don't have like, the FAN/Sodapopper fast shot, that you end up being really obnoxious but not killing anyone.
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Sekh765 - Posts: 1520
- Joined: Sun Mar 01, 2009 7:21 am
- Location: Great State of Texas
Quick-Fix is best for the mobile medic who wants to tag along with a rocket/sticky jumper. It really allows for some nice mobility when you coordinate with someone, like I did last night where me and a Soldier jumped up onto the enemy's 2Fort battlements and surprised them with a dumpster Soldier + Medic tagteam.
I don't think it works with flare-jumping though. Or maybe I just didn't notice the effect.
I don't think it works with flare-jumping though. Or maybe I just didn't notice the effect.
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Salen Stormwing - Posts: 350
- Joined: Fri Oct 01, 2010 12:59 am
Played a game earlier as quick-fix medic tied to a sticky-jumper caber demo. Funniest game I've ever played.
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Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
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