March 15th - Phlogistinator nerfs

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Postby Wulfie » Fri Mar 16, 2012 12:09 am

Team Fortress 2 Updates Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

* Fixed IP bans not applying to RCON access


Team Fortress 2

* Added The Cozy Camper (Secondary slot camping backpack for Sniper, like Razorback. Stops flinching due to damage, less knockback, 60% slower movement while scoped)
    o Contributed
here
* Added a new TF2 sub-forum: Competitive Team Play and League discussion
* Fixed Solider buffs and rage meters not always being reset
* Updated The Black Rose so it can be gift wrapped
* Updated The Phlogistinator:
    o Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
    o Direct damage reduced by 10%. Afterburn damage is unchanged
    o Crit buff time lowered from 12 seconds to 10 seconds
* Updated arena_nucleus
    o Fixed z-fighting bug on lower platform
* Community Requests
    o Added player_carryobject and player_dropobject game events
* http://media.steampowered.com/apps/tf2/blog/7535.png
Last edited by Wulfie on Fri Mar 16, 2012 12:45 am, edited 2 times in total.
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Postby Jinx » Fri Mar 16, 2012 12:15 am

Really I would have preferred eliminating the damage reduction in the phlog's taunt than reducing the damage overall. Other changes are good though :D

By the way the QR Code says, as guessed, "Updated localization files."
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Postby Mr. Munchlax » Fri Mar 16, 2012 5:03 am

I'm kinda glad for the phlog nerfs. I never really thought it was that OP because if you weren't stupid it was pretty easy to counter, and it breeds bad pyro play, so the fewer phlogs I see out there the better.
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Postby Purplecat » Fri Mar 16, 2012 11:13 am

I liked the phlog, it was funny to kill those people using it. Not having airblast makes a pyro so much easier for a demoman to kill. ;) The nerf surprises me actually, since I always thought it was a weaker form of pyro.
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Postby MaskedJackal » Fri Mar 16, 2012 1:22 pm

They could tone down the ridiculous particle effects too.
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Postby Purplecat » Fri Mar 16, 2012 5:57 pm

Actually I disagree, infact I say it's the opposite.

The phologonistator "fire" effect is too weak. Especially compared to the regular flamethrowers, making it tricky to see.
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Postby Oktoberwolf » Sat Mar 17, 2012 3:12 am

Oh joy, Phlog nerfs. THAT COMPLETELY MEANS THE POMSON NERF IS ON IT'S WAY. GO GO GO!
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Postby MASTERFURRYX » Sat Mar 17, 2012 7:07 pm

Phlog was too OP anyways.
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Postby CometTheFox » Sat Mar 17, 2012 7:27 pm

Good, though I still wish they would remove the damage reduction on taunt and fix the ridiculous, eye-blinding particle effects.
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Postby MaskedJackal » Sun Mar 18, 2012 12:11 am

Purplecat wrote:Actually I disagree, infact I say it's the opposite.

The phologonistator "fire" effect is too weak. Especially compared to the regular flamethrowers, making it tricky to see.


I can't even tell what team a pyro is on when they fire up that thing.
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