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The Furry Pound forums • View topic - July 22 2011 update - fixes on those lasers

July 22 2011 update - fixes on those lasers

Post any TF2-related news here.

Postby MASTERFURRYX » Fri Jul 22, 2011 8:30 pm

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Postby Wulfie » Fri Jul 22, 2011 9:43 pm

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Postby Oktoberwolf » Fri Jul 22, 2011 9:46 pm

Nice text formatting, MFX
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Postby MASTERFURRYX » Fri Jul 22, 2011 9:49 pm

Hey, I can take care of getting the news on TF2 updates as I can, please I may not be good at this okay?
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Postby Oktoberwolf » Fri Jul 22, 2011 9:52 pm

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Postby Jinx » Fri Jul 22, 2011 10:22 pm

C'mon now guys, he's just trying to help. But this looks like it fixes all of the memory crashes we've been seeing across the linux servers so I am VERY HAPPY :D *gives cookies to everybody*
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Postby Salen Stormwing » Fri Jul 22, 2011 10:28 pm

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Postby Salen Stormwing » Sat Jul 23, 2011 12:46 am

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Postby Nohobo » Sat Jul 23, 2011 1:20 am

Am I the only one who noticed that the cow mangler now does only 90% percent damage? because it doesn't say anything about it in the patch and I don't remember it being that way.
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Postby Salen Stormwing » Sat Jul 23, 2011 1:31 am

It always did only 90%, the patch... the first one today... updated the text to the Mangler to read more accurately. Folks noticed beforehand that it wasn't quite as strong as a rocket, when it was first released. Now they just spelled it out in the text. That's what the "Wording on some attributes were changed." part of the patch meant.

That's why it says instead of doing reduced damage to building, it says straight up it only does 20% damage to stuff.

Read the foot note at the very bottom: http://wiki.teamfortress.com/wiki/July_22,_2011_Patch
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