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The Furry Pound forums • View topic - The Uber Update (Feat. Meet the Medic)

The Uber Update (Feat. Meet the Medic)

Post any TF2-related news here.

Postby Wulfie » Tue Jun 21, 2011 12:49 am

Last edited by Wulfie on Fri Jun 24, 2011 2:26 am, edited 6 times in total.
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Postby Irukandji » Tue Jun 21, 2011 2:29 am

Effing awesome class packs...do want! And, Meet the Medic :D

One question: correlation between mafia and medic?
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Postby Wulfie » Tue Jun 21, 2011 3:20 am

Valve went to Olive Garden. Therefore.. Mafia.
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Postby Irukandji » Tue Jun 21, 2011 3:22 am

Shoulda' gone to Carrabbas P:

Nonetheless I want that shotgun, knuckles and knife really badly
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Postby Oktoberwolf » Tue Jun 21, 2011 9:41 am

All i say is: YES! YES! :D
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Postby SilverWolf » Tue Jun 21, 2011 10:25 am




Still disappointed that the sniper (or someone else) didn't get a Tommy Gun tho, it's like, the most known Mobster gun!

(inb4 Minigun)
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Postby Salen Stormwing » Tue Jun 21, 2011 11:11 am

I have 1 thing to say... repeatedly.

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Postby Gami » Tue Jun 21, 2011 11:20 am

Masked is going to love that new minigun, i'm sure of that

LKFAJBNAKLJFGABGJKBAGNBJKAHBHRJNFHATE.
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Postby Purplecat » Tue Jun 21, 2011 12:34 pm

The fast spinup probably would be more interesting if his default spinup time was the same as it was originally in TF2, as the other miniguns are already a bit fast. Then again, who knows what balance changes they might do.

The spy knife looks kind of bleh, but the pistol looks fun for aggressive spies. The cloak disadvantage will hurt though.

Also look on the blog. Now look on demoman hat, look what is on top of it... ;)
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Postby Salen Stormwing » Tue Jun 21, 2011 12:44 pm

I wonder how the Pistol effect would work when using a Dead Ringer. Would you get shot, walk a step, then die, or would it still auto-drop the dead body?

Hmmm. :geek:
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