February 7th Update
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Team Fortress 2 Update Released
* Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to always mini-crit against burning targets if the attack is not already critical
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn
* Updated the RIFT pre-order items to be not-tradable until the RIFT pre-order period is over
* Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only last for a limited time on enemies
* Updated the description of the Well Spun Hat claim code item
Awwww... no more burn-to-you-die on the Rift axe.
* Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to always mini-crit against burning targets if the attack is not already critical
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn
* Updated the RIFT pre-order items to be not-tradable until the RIFT pre-order period is over
* Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only last for a limited time on enemies
* Updated the description of the Well Spun Hat claim code item
Awwww... no more burn-to-you-die on the Rift axe.
Everything I've learned in TF2, I've learned from watching Doom kick my ass!
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Tehrasha - Posts: 218
- Joined: Tue Dec 16, 2008 11:37 pm
- Location: Iowa
I'd say that the biggest "fix" in this little list is:
* Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only last for a limited time on enemies
Even if i didn't see said issue in action, i'd imagine it to be pretty annoying
* Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only last for a limited time on enemies
Even if i didn't see said issue in action, i'd imagine it to be pretty annoying
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Oktoberwolf - Posts: 332
- Joined: Tue Sep 28, 2010 7:01 am
"...limited time..."
Best reason for the patch... evar.
Seriously, they didn't test to make sure they didn't accidentally create a super weapon of everlasting burning when they decided to put it in the game? Geez. A better patch would have been to just take these two weapons out of the game because they're TOTALLY not appropriate.
Best reason for the patch... evar.
Seriously, they didn't test to make sure they didn't accidentally create a super weapon of everlasting burning when they decided to put it in the game? Geez. A better patch would have been to just take these two weapons out of the game because they're TOTALLY not appropriate.
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Salen Stormwing - Posts: 350
- Joined: Fri Oct 01, 2010 12:59 am
I dunno, that was about the only thing that made it marginally useful.
Now it's totally useless outside of medieval mode. Of course, I do have a feeling that they were pretty much made for Medieval mode, considering the high fantasy theme of RIFT and all.
Now it's totally useless outside of medieval mode. Of course, I do have a feeling that they were pretty much made for Medieval mode, considering the high fantasy theme of RIFT and all.
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Purplecat - Site Admin
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- Location: Sweden, Höganäs
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Sekh765 - Posts: 1520
- Joined: Sun Mar 01, 2009 7:21 am
- Location: Great State of Texas
Oh yeah, Medieval Mode. I forgot about that.
Uh, why couldn't those weapons be Medieval Mode-locked? That'd be okay. At least then it wouldn't hurt my head thinking about them.
Most of the other weapons that've come out lately, like those from the Polycount, I had no problem with those. They were stylish, had a nice twist on 50s/60s style, and were pretty cool. But SoaS & the (no-longer) Axe of Eternal Burning are just so outside the range of 'normal'.
Also, the silly treasure chest hat, that looked stupid soon, and got us the "Demopan". The glasses I'm okay with, as well as the frying pan, but that treasure chest hat... burn it.
At the very least, give me a slow moving, laser deathtrap.
Uh, why couldn't those weapons be Medieval Mode-locked? That'd be okay. At least then it wouldn't hurt my head thinking about them.
Most of the other weapons that've come out lately, like those from the Polycount, I had no problem with those. They were stylish, had a nice twist on 50s/60s style, and were pretty cool. But SoaS & the (no-longer) Axe of Eternal Burning are just so outside the range of 'normal'.
Also, the silly treasure chest hat, that looked stupid soon, and got us the "Demopan". The glasses I'm okay with, as well as the frying pan, but that treasure chest hat... burn it.
At the very least, give me a slow moving, laser deathtrap.
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Salen Stormwing - Posts: 350
- Joined: Fri Oct 01, 2010 12:59 am
This game just keeps getting sillier and sillier.
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MaskedJackal - Posts: 274
- Joined: Sun Aug 30, 2009 1:32 am
Weren't they in talks with competitive players over balancing of certain weapons / maps? Are they still doing that?
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Jinx - Posts: 985
- Joined: Fri Aug 08, 2008 11:05 pm
- Location: Engine room
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Purplecat - Site Admin
- Posts: 2067
- Joined: Thu Aug 07, 2008 6:49 pm
- Location: Sweden, Höganäs
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