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The Furry Pound forums • View topic - February 7th Update

February 7th Update

Post any TF2-related news here.

Postby Tehrasha » Tue Feb 08, 2011 1:08 am

Team Fortress 2 Update Released

* Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to always mini-crit against burning targets if the attack is not already critical
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn
* Updated the RIFT pre-order items to be not-tradable until the RIFT pre-order period is over
* Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only last for a limited time on enemies
* Updated the description of the Well Spun Hat claim code item



Awwww... no more burn-to-you-die on the Rift axe. :(
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Postby Oktoberwolf » Tue Feb 08, 2011 2:14 am

I'd say that the biggest "fix" in this little list is:
* Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only last for a limited time on enemies

Even if i didn't see said issue in action, i'd imagine it to be pretty annoying
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Postby Salen Stormwing » Tue Feb 08, 2011 1:26 pm

"...limited time..."

Best reason for the patch... evar. :lol:

Seriously, they didn't test to make sure they didn't accidentally create a super weapon of everlasting burning when they decided to put it in the game? Geez. A better patch would have been to just take these two weapons out of the game because they're TOTALLY not appropriate.
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Postby Purplecat » Tue Feb 08, 2011 3:42 pm

I dunno, that was about the only thing that made it marginally useful.

Now it's totally useless outside of medieval mode. Of course, I do have a feeling that they were pretty much made for Medieval mode, considering the high fantasy theme of RIFT and all.
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Postby Sekh765 » Tue Feb 08, 2011 4:07 pm

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Postby Salen Stormwing » Tue Feb 08, 2011 6:20 pm

Oh yeah, Medieval Mode. I forgot about that.

Uh, why couldn't those weapons be Medieval Mode-locked? That'd be okay. At least then it wouldn't hurt my head thinking about them.

Most of the other weapons that've come out lately, like those from the Polycount, I had no problem with those. They were stylish, had a nice twist on 50s/60s style, and were pretty cool. But SoaS & the (no-longer) Axe of Eternal Burning are just so outside the range of 'normal'.

Also, the silly treasure chest hat, that looked stupid soon, and got us the "Demopan". The glasses I'm okay with, as well as the frying pan, but that treasure chest hat... burn it. :evil:

At the very least, give me a slow moving, laser deathtrap.
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Postby MaskedJackal » Tue Feb 08, 2011 6:42 pm

This game just keeps getting sillier and sillier.
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Postby Jinx » Tue Feb 08, 2011 7:34 pm

Weren't they in talks with competitive players over balancing of certain weapons / maps? Are they still doing that?
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Postby Purplecat » Wed Feb 09, 2011 12:08 am

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