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The Furry Pound forums • View topic - PC Gamer: Trading, Polycount and New Gamemodes, oh my!

PC Gamer: Trading, Polycount and New Gamemodes, oh my!

Post any TF2-related news here.

Postby Wulfie » Wed Aug 11, 2010 5:00 pm

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Postby Mr. Munchlax » Wed Aug 11, 2010 5:04 pm

About damn time...

Seriously
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Postby Purplecat » Wed Aug 11, 2010 5:12 pm

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Postby skunkfox » Wed Aug 11, 2010 10:03 pm

*Sticks with his trusty ole face stabbing knife!*
"Peanutty DOOM!" SkunkFox...

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Postby Mr. Munchlax » Thu Aug 12, 2010 12:36 am

I'm kind of interested in what the new flamer's gonna do... I'll more than likely end up sticking to the standard one though...
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Postby Sekh765 » Thu Aug 12, 2010 1:47 am

Omg new game mode :O

Here's hoping it's reverse ctf so Haarp and Vector get the support they deserve.
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Postby Tehrasha » Thu Aug 12, 2010 3:06 am

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Postby Purplecat » Thu Aug 12, 2010 4:18 am

It can't be a too gimmicky gamemode, so prophunt is out right away for that reason alone. ;)

Of course, they might just be doing offical CTF/CP maps... which the game already supports (but only custom maps uses it).
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Postby Mr. Munchlax » Thu Aug 12, 2010 8:45 am

CTF/CP is a gamemode which... imo worked in TFC, but doesn't really work as well for TF2, some maps can pull it off nicely, but most don't do so well.
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Postby Arcalane » Thu Aug 12, 2010 12:01 pm

Maybe it'll be a more 'serious business' approach to push/assault rotating around objective destruction (ala Redship or UT2k4's Assault mode) rather than points. I wouldn't be surprised if it was official "push/pull" payload either, where there's one bomb and each team has to try to push it into the enemy base.

Guess we'll have to wait and see!
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