Classless: Day-after patch

Post any TF2-related news here.

Do we keep the overtime bug or not?

YES!
24
77%
NO!
7
23%
 
Total votes : 31

Postby Pitchblack » Sat Aug 15, 2009 12:15 am

Ok, another update,

BUT BEFORE I POST THE DETAILS, WE MUST HAVE A VOTE!

Valve fixed the announcer overtime bug, but also left it in as an option. And so my question is:

DO WE KEEP IT OR NOT?

And with that out of the way, back to your regularly scheduled update:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
* Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an ÃœberCharge."
* Fixed Announcer overtime bug on KOTH servers using mp_timelimit
o Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
* Fixed tournament stopwatch not displaying the time in the HUD
* Fixed a bug with cloak meter regen and drain rates
* Fixed Spies not being able to go invis while reloading
* Fixed pipebombs sticking to saw blades
* Fixed weapons not being hidden properly during loser state anims
* Fixed a case where radius damage didn't reduce damage to self
o Fixes Demomen taking too much damage from their pipebombs
* Fixed a case where items would never show up in the backpack, even though they were available to equip
* Fixed a case where items weren't being validated properly in class loadout slots


Community requests

* Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
* Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
Last edited by Pitchblack on Sat Aug 15, 2009 12:25 am, edited 1 time in total.
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Postby kodani » Sat Aug 15, 2009 12:18 am

there is a correct answer and an incorrect.

protip: the correct answer is yes.
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Postby Dragoshi » Sat Aug 15, 2009 12:19 am

Image

My answer.
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Postby Mr. Munchlax » Sat Aug 15, 2009 12:22 am

I haven't been able to experience this wonderful bug yet, and the more I get to hear Ellen McClaine's voice the better so YES!
Who do you think you are? Bleeding Action Man?!
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Postby Pythonthesnake » Sat Aug 15, 2009 12:23 am

overtime bug is win :3
Leave us snipers alone we just wanna snipe other people in peace D:
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Postby Dragoshi » Sat Aug 15, 2009 12:25 am

For people who like annoying and obnoxious sounds, I've made a replacement for overtime.

DENTAL PLAN
LISA NEEDS BRACES.

http://www.megaupload.com/?d=CR7ZGGKQ

^^
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Postby Sekh765 » Sat Aug 15, 2009 12:29 am

*facepalm*

I'll never hear the end of the OVERTIME spam in chat will I? :(((((
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Postby Dragoshi » Sat Aug 15, 2009 12:33 am

Sekh765 wrote:*facepalm*

I'll never hear the end of the OVERTIME spam in chat will I? :(((((


*ahem*

...
...
no x3
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Postby RetroArmadillo » Sat Aug 15, 2009 1:16 am

While this started as a bug, I feel that in this short time frame, it has already become a lovable bug. It brings memories of the 0-1 wold, all our base are belong to them, and many others of its kind. My vote is yes. Cute faux pa is cute!
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Postby Axel » Sat Aug 15, 2009 1:26 am

Image

YES ! YES ! (We require additional OVERTIME OVERTIME OVERTIME OVERTIME)
Image
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