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The Furry Pound forums • View topic - The Classless Update: Stepping Sideways to a New Low...

The Classless Update: Stepping Sideways to a New Low...

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Postby Stormcaller3801 » Thu Aug 13, 2009 8:20 pm

Thinking it over, I'm going to say that KotH maps are also going to be a pain in terms of spawn camping. Why? Because there's a grand total of three points on the board where control is going to matter- the control point itself, your spawn and their spawn. Fighting on the point's going to happen, of course, but there'll be a tendency to try and force the other team back further and let your Engies set up shop on the point, with Sentries and 'porters, and so on. And some of those Sentries will end up on the far side of the point, some of the Snipers will be watching the spawn doors, and so on. You'll push the other team as far back as you can to make sure you have control- and barring some bottleneck halfway to the CP, the next best option is going to be keeping the opposite team bottled up in spawn.

I expect that those people who are familiar with TFP rules and care about them will stay off the spawn, giving a buffer so people can get out- but that won't always be the case. I've seen a number of people who respond to warnings about spawn camping by declaring it's a public server and they don't care what the rules are.

Still- barring the occasional spoilsport, it'll make things interesting. And I look forward to the variations people come up with. Perhaps a rather interesting variant on KotH akin to that one map we've tested- with the circular track, and the point on a railcar?
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Postby Sekh765 » Thu Aug 13, 2009 8:49 pm

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Postby Jinx » Thu Aug 13, 2009 8:51 pm

I'm hoping Valve will pick up on this and provide alternate exits for their converted koth maps. I mean for goodness sake, you can practically see the other team's spawn from your own in nucleus
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Postby iller » Thu Aug 13, 2009 8:55 pm

Does this mean some of the Arena maps will be removed from the Nominating rotation then? *crosses fingers*
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Postby Stormcaller3801 » Thu Aug 13, 2009 9:04 pm

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Postby Tehrasha » Thu Aug 13, 2009 11:44 pm

Just finished reading the Day 3 (Final day) update..... there will be much wailing and gnashing of teeth.
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Postby Stormcaller3801 » Fri Aug 14, 2009 12:02 am

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Postby Mourn » Fri Aug 14, 2009 1:39 am

Starting left to right...

First Row:
Alpine Hat = Medic
Beard Camera = Spy

Second Row:
Bonk Hat = Scout
Gatsby = Scout
Headband = ? Heavy ?
Medals = ? Everyone ?
Pot = Soldier
Tyrant Helm = Soldier

Third Row:
Balmoral Bonnet = Demoman
Chullo = ? Demonman ?
Ushanka = Heavy
Reflector = Medic
Fireman = Pyro
Jester = Pyro

Fourth Row:
Top Hat = ? Everyone ?
Cowboy Hat = Engineer
Railroad Engineer Cap = Engineer
Head Lamp = ???
Panama Hat = ???
Bowler = Spy
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Postby Fox Vert » Fri Aug 14, 2009 2:25 am

In the update news it mentions a change to CP_Granary, is this just a spawn time adjustment? I didn't notice anything different about the map.
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Postby STrRedWolf » Fri Aug 14, 2009 2:48 am

My own listing, given what I've read of the hats, checked, and also some guessing:

First Row:
Alpine Hat = Medic
Beard Camera = Spy

Second Row:
Bonk Hat = Scout
Gatsby = Demoman (Scottish, remember?)
Headband = Demoman (black, remember? Goes with the afro)
Medals = Soldier (most likely, according to the hidden "You Deserve A Medal" page in a different thread.)
Pot = Soldier (although I can see this on a heavy or a scout)
Tyrant Helm = Soldier

Third Row:
Balmoral Bonnet = Demoman
Chullo = Demonman or Heavy
Ushanka = Heavy
Reflector = Medic
Fireman = Pyro
Jester = Pyro (although it looks like the engie's glove, so it could be for the engie)

Fourth Row:
Top Hat = ? Everyone ?
Cowboy Hat = Engineer
Railroad Engineer Cap = Engineer
Head Lamp = Engineer (Coal miner)
Panama Hat = Sniper
Bowler = Spy
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