Map Trial Results!

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Postby Wulfie » Sun Jan 11, 2009 6:50 pm

Jinx wrote:And how on earth did king of the train get enough votes to make it into the mapcycle? :lol: Hilariously fun and a great map to cool-down on. Stickying the track is kind of cheesy, but having even one person go to the other side and either remove the stickies or take out the demoman is just as easy.
Best. Cheesy. Map. Ever. Seriously it was :P. Though I agree it's a bit too easy to demo spam the track. Also, as an engineer, I should point out that it was rather easy to defend the train from the other team with a single sentry. The train goes past so fast that people capping the point find it hard to aim for it.

Jinx wrote:Nynnja's map was also quite fun. The only things I'd recommend changing is adding an intel compass, making the alternate routes shorter with better directions (and possibly connect back to the main route in some fashion), and the bomb carts in BLU's capture point room gave me a massive FPS drop when I got close to them.
Agreed on all points. It almost seems like there's too many alternate routes, but that's probably because the majority of them are long square hallways fit for snipers.

Smashable glass windows in the upper walkways is a nice touch. Especially seing Makaze's death. Standing there, thinking my sentry wouldn't get to him, then suddenly finds that a shotgun blast has caused his defense to disappear ;3.
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Postby Nynnja » Sun Jan 11, 2009 7:05 pm

Well, I'm working on an update, thus far what I've done includes:

-The Intel tracker now works.
-The bombs in the Blu base changed to prop_detail to alleviate performance issues.
-More little details.
-More signs with better labeling.

To do:

-Hole from the street to the sewers.
-Make the sewers more interesting.
-Get more suggestions.

Also, I saw Makaze die like that, it made me all happy inside.
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Postby Flyingbox » Sun Jan 11, 2009 8:45 pm

There has to be a story about the dumbbell at the bottom of the pool.
I imagine that one day it will kill someone.
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Postby Nynnja » Sun Jan 11, 2009 10:30 pm

Flyingbox wrote:There has to be a story about the dumbbell at the bottom of the pool.
I imagine that one day it will kill someone.


The last person to investigate the dumbbell was never heard from again.

*Edit*

As things stand now, I have done the following with the map:

-Lots of signs, no more getting lost allowed.
-Fixed the intel tracker.
-Added 'maintenance tunnels' to the sewer area.
-Added a 4th exit from the spawns into said sewer area.
-Reduced the number of bomb carts in Blu's base.
-More little details.
-Added a way to the sewers directly from the street.
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Postby Arcalane » Mon Jan 12, 2009 12:42 am

Wulfie wrote:
Jinx wrote:And how on earth did king of the train get enough votes to make it into the mapcycle? :lol: Hilariously fun and a great map to cool-down on. Stickying the track is kind of cheesy, but having even one person go to the other side and either remove the stickies or take out the demoman is just as easy.
Best. Cheesy. Map. Ever. Seriously it was :P. Though I agree it's a bit too easy to demo spam the track. Also, as an engineer, I should point out that it was rather easy to defend the train from the other team with a single sentry. The train goes past so fast that people capping the point find it hard to aim for it.


It's also hilariously easy to take out half the enemy team at once if they're not paying attention and are waiting for the train. If they're on the platform and all waiting for it, you can just go rapidfire backstab on them all. :mrgreen:

I think I was the first person to notice that the train had the bomb on the front, heh.
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Postby Tyakoto » Mon Jan 12, 2009 12:00 pm

Dunno where else to put it, but I notice Nynnja has posted a few times here. I have an idea for the map, I don't know if it'd work, but a few people I've mentioned to seem to like it.

Seeing as you are trying to take the intel to the enemy base, there must be a good reason.... like it's a bomb! Maybe could have when you "capture" a case, put a nonmoving prop of a briefcase in one spot on the map, another in another spot for cap two, and then the third in the intel room.... and just like a payload map, have them explode after a short timer.

It makes sense in that each team is a front, and they're trying to eliminate their competition, and after all, your putting the bomb in their base this time around. A couple people thought it was a good idea, but I have no idea how hard it'd be.

TFP Groupchat:

Kitsuna: Maybe Nynnja can set it so when you 'cap' the intel
Kitsuna: It puts a prop of one in the base
Kitsuna: Once you get all three, the three props placed around the building go "Boom!"
[FOR] Arcalane: hahah
Kitsuna: Makes sense yes?
Av4tar: Yea.
Kitsuna: Your trying to put a bomb in their base
Av4tar: Kit.
Av4tar: That is a GREAT idea.
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Postby Makaze » Wed Jan 14, 2009 2:18 pm

Nynnja wrote:Well, I'm working on an update, thus far what I've done includes:

-The Intel tracker now works.
-The bombs in the Blu base changed to prop_detail to alleviate performance issues.
-More little details.
-More signs with better labeling.

To do:

-Hole from the street to the sewers.
-Make the sewers more interesting.
-Get more suggestions.

Also, I saw Makaze die like that, it made me all happy inside.


I'm glad my demise brought you such a joygasm..
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Postby Nynnja » Wed Jan 14, 2009 9:48 pm

Makaze wrote:
I'm glad my demise brought you such a joygasm..


:3 It was amazing, I practically fell out of my chair laughing when I watched that.
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Postby Taross » Thu Jan 15, 2009 10:42 pm

Ok... um... I'm not the type to stop playing a game because I get too worked up over a game... In fact, I hardly ever get worked up over a game at all.

But can I get a re-vote on some of those maps I didn't get to see (or most of the people didn't get to see) because the actual testing was just too late for me to play them all?

I'd like to vote "Delete these immediately please" on:
- King of the Train
- Soccer

The first one just sucks so hard I can not describe it while staying civil. The second one just broke my game, plus it looks horrible.
Personally, I'd like to see if we can't move the times for the tests, or put the tests over more days, let more players get a vote. I've gotten the feeling that only the initial 24 or so that got on when it started got to pick anyway.
I specially dislike the first one on account of the FIRST thing I hear when starting it, a few people sprout up to say "This is the map where the spawncamping rule is lifted." If you can not play that map without, inevitably, spawncamping... That should be saying enough.
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Postby DrJones » Thu Jan 15, 2009 10:48 pm

I too, would like to have King of the train removed from rotation.

The soccer map is indeed buggy and shouldn't even be on the server imho.
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