Map Trial Results!

For TFP server admins to post news or information related to the game servers.

Postby NikkyVix » Fri Jan 02, 2009 3:44 am

UPDATE: Testing is OVAR! Those of you who participated: Thank you very much for your time and input. Expect an updated server roster in the coming days.

Here are the results:

Maps to be added to the RTV list/Server rotation:
CTF Aerospace b4 [ http://www.fpsbanana.com/maps/73575 ] (PASS - Map Rotation)
King of the Train [ http://www.fpsbanana.com/maps/63024 ] (PASS - Map Rotation)
PL Frontier [ http://www.fpsbanana.com/maps/74124 ]

Maps to be added to the Server as nominative and/or admin-picked side maps:
CTF Quarry v2 [ http://www.fpsbanana.com/maps/41263 ] ( PASS - Side Request )
FB Subway b6 [ http://www.fpsbanana.com/maps/72268 ] ( PASS - Side Request )
PL Cranetop b6 [ http://www.fpsbanana.com/maps/65823 ] ( PASS - Side Request ) *

Maps which did NOT make the cut:
CTF Rock2 b1 [ http://www.fpsbanana.com/maps/48924 ] ( FAIL: Too complicated )
CTF Badlands [ http://www.fpsbanana.com/maps/55968 ] ( FAIL: Too bland, poor adaptations. )
CTF Bank Job [ http://www.fpsbanana.com/maps/66393 ] ( FAIL: Clipping issues | Crashes host server and player clients )


Tonight we also tested Nynnja's custom map: CTF Cordiality. If the players of this map can be so kind as to post their constructive feedback for Nynnja in this thread, that would be keen.
CTF Cordiality [ http://files.filefront.com/ctf+cordiali ... einfo.html ]

* PL Cranetop Bug
Bug Summary: Onscreen colors desaturate with certain players when the 3rd phase bomb detonation occurrs.
Symptoms: All color disappears from view, potentially causing navigation and readability problems, especially with differentiating between friend or foe.
Treatment: Open your Options > Video tab and adjust a setting (in my case, I enabled Motion Blur), then Apply it. It should restore color to the game.
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Postby Helios » Fri Jan 02, 2009 5:02 pm

Woo hoo! Cranetop! I think you guys are gonna love it :3
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Postby Purplecat » Fri Jan 02, 2009 8:14 pm

I'm uploading those maps to the file server and both TF2 servers in advance. Don't worry, they won't appear on the mapcycle (i'm not even adding them to the maplist.txt file) and I can remove them as easily as I added them if they suck.
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Postby STrRedWolf » Sat Jan 03, 2009 12:57 am

Any chance of getting these in a .rar or .7z?
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Postby NikkyVix » Sat Jan 03, 2009 1:22 am

STrRedWolf wrote:Any chance of getting these in a .rar or .7z?


There are no plans to provide such. We did that the first time because our in-game download service was unreliable.

Now that we have fully reliable in-game downloading services working, We simply provide the URLs to their pages on FPSbanana for you to research and download as you wish beforehand, or, you can wait a minute to download it as the map changes.

Compiling and putting together a map pack that's simple enough for you all to drag and drop is more effort than it's worth at this point.
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Postby Purplecat » Sat Jan 03, 2009 2:42 am

I am thinking of putting together a complete "CUSTOM MAPS!!!!1" packs for TFP, but I wait with that after the maptesting. :P
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Postby Pathia » Sat Jan 03, 2009 8:01 pm

NikkyVix wrote:There are no plans to provide such. We did that the first time because our in-game download service was unreliable.

Now that we have fully reliable in-game downloading services working, We simply provide the URLs to their pages on FPSbanana for you to research and download as you wish beforehand, or, you can wait a minute to download it as the map changes.

Compiling and putting together a map pack that's simple enough for you all to drag and drop is more effort than it's worth at this point.


Eh, I've never had any luck, every map the server gives me is corrupted and I have to go download it manually every time D:

So I got bored.

Test Maps: http://www.megaupload.com/?d=5WDU3P8I
Current Active Maps (I think): http://www.megaupload.com/?d=OBZJ2R72
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Postby Nynnja » Mon Jan 05, 2009 8:09 am

If I may, I would like to request that I map I've been working on recently be included in the map test. I've just recently gotten it to what I consider a presentable state, and I'm eager to see the fruits of my labor.

The concept is a modified CTF, with a single neutral flag in the center which you must run into the enemy base to score.

The map features two symmetrical 4-tiered bases, including sewers and an upper ventilation system, providing a number of alternate paths and unique and interesting sentry positions. The bases themselves include a combination of open areas, semi-wide corridors, long hallways, and narrow passages with sharp turns, in order to provide beneficial situations for every class.

While I have not uploaded the map to FPSbanana yet since I am woefully unsure of myself, I do keep my latest version of the map on filefront.

http://files.filefront.com/ctf+cordiali ... einfo.html

A number of people have already seen this map, including Doom, RumRunner, and MetaDeDeDe. All of whom can vouche for the layout and generally functionality of the map and its individual parts.

From now until after the map trial (or before then, if I'm informed it doesn't get in) I will cease to update the map.
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Postby Marshtomp » Sat Jan 10, 2009 12:08 am

I was about to do a hard core search of these maps.. Then i was like.. Wait. .Maybe TFP will Post em for me..and you did.. :D thank ya!
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Postby NikkyVix » Sat Jan 10, 2009 4:17 am

Marshtomp wrote:I was about to do a hard core search of these maps.. Then i was like.. Wait. .Maybe TFP will Post em for me..and you did.. :D thank ya!


We try to make your lives easier. :) ...Remember that! It means WE'RE doing all the work for you! }8E

Teehee!

Pathia wrote:So I got bored.

Test Maps: http://www.megaupload.com/?d=5WDU3P8I
Current Active Maps (I think): http://www.megaupload.com/?d=OBZJ2R72


Wow, thank you, Pathia hon. :) Okay, we don't do *all* the work it seems...

Nynnja wrote:If I may, I would like to request that I map I've been working on recently be included in the map test. I've just recently gotten it to what I consider a presentable state, and I'm eager to see the fruits of my labor.


Hmm. I see no reason why we can't give it some alpha testing time once the map cycle testing is finished. It can take entry nine, and anyone interested in sticking around to try it once map testing is done can play along.
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