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Re: Spawn Layout, Ideas & Suggestions

Here's the 2nd of the 3 prototypes I have in mind to do. Lookout Prototype Y http://i661.photobucket.com/albums/uu336/Alexander_Triumph/LookoutProtoY.png Ignore the black + signs. Again, those are just for my own measuring purposes. :P Using the same legend as above, most of the buildings and whatno...
by Pink_Luigi
Mon Oct 31, 2011 8:05 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 15598

Re: Spawn Layout, Ideas & Suggestions

Following some of the new plans that were discussed between Chittebengo, Vintage Griffin, Caigan, Mawringfox and myself. One of the plans spoken positively of was a floating platform akin to "Kami's Lookout" . And as such Chitte and I have been discussing and working on ideas. This is the ...
by Pink_Luigi
Mon Oct 31, 2011 3:07 am
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 15598

Re: Rapid Area Transport System. (Project Terminated)

Chittebengo wrote:Wuss. You have no mind for elaborate, over-the-top projects. :D


I do! I love large community projects, moreso when the community is in sync with how to build it.

But there's too much that could go wrong with the RATS idea depending on how it was handled.
by Pink_Luigi
Sat Oct 29, 2011 2:57 am
 
Forum: Maps & Projects
Topic: Rapid Area Transport System. (Project Refurbished)
Replies: 36
Views: 9233

Re: Spawn Layout, Ideas & Suggestions

Here's some of the designs I have already. Stalls. http://i661.photobucket.com/albums/uu336/Alexander_Triumph/Stalls.png The leftmost works best in a tiled floor scenario, as I'll show in the pictures below. The middle is my favorite, as they can be stacked back to back creating a row, and is perfec...
by Pink_Luigi
Sat Oct 29, 2011 2:41 am
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 15598

Re: Spawn Layout, Ideas & Suggestions

I still say tree. Beautiful, beautiful tree. Mostly because I want to do it one day anyways, this way removes material costs, and maybe get some creative minds to help make it look nice. :p I like the idea of your tree too. But with the current skybox limit we wouldn't be able to make it big enough...
by Pink_Luigi
Sat Oct 29, 2011 12:12 am
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 15598

Re: Spawn Layout, Ideas & Suggestions

Also, fuck yea asian theme. I've been thinking about a theme to go along with. If we're gonna do this, we need to buckle down and congregate for what theme we think would be most appealing. And from there I think we can work on our own, each of us using single player creative to build our own build...
by Pink_Luigi
Fri Oct 28, 2011 9:29 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 15598

Re: Rapid Area Transport System. (Project Terminated)

To be completely honest. I'm kinda glad. Even using MCedit to create, copy and paste the larger bits and the rails, only using Minecraft for minor details and such.. Making this is a bitch and a half. I can't imagine how it'd be doing the whole system by hand... I'm quite relieved to be honest. Now ...
by Pink_Luigi
Fri Oct 28, 2011 8:37 pm
 
Forum: Maps & Projects
Topic: Rapid Area Transport System. (Project Refurbished)
Replies: 36
Views: 9233

Re: Spawn Layout, Ideas & Suggestions

I've got one built in the current map if you're curious, it's the stone temple looking thing near the spawn village's well. Is that the thing I accidentally stole like. all the golden apples from? :D Yep. :P I wanted something like that for fun in that map. But ended up making it a legitimate machi...
by Pink_Luigi
Wed Oct 26, 2011 11:23 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 15598

Re: Spawn Layout, Ideas & Suggestions

I assume once the spawn city is finished it can/will be adminlocked to prevent crazy looting? Or are we going to leave it open. Also, fuck yea asian theme. Maybe not the whole thing. But some parts of it I'd imagine should be. I was thinking of having bulletin boards set up. Just a wall with a numb...
by Pink_Luigi
Wed Oct 26, 2011 4:59 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 15598

Re: Spawn Layout, Ideas & Suggestions

The flea market sounds like a great idea. The 'server' shops will sell VERY expensive, and buy VERY cheap, to facilitate player economy. The eateries....a few animal spawners may be okay, but only if they go directly into the cooking machine, and if they connect directly to the 'restaurant' so folk...
by Pink_Luigi
Wed Oct 26, 2011 4:53 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 15598
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