Search found 41 matches

Return to advanced search

Re: Spawn Layout, Ideas & Suggestions

So what might be causing that? Is it lighting updates caused by repeaters going on and off, or the actual state of them going on and off? Would reducing the number of repeaters to a single width ring help in any way? Or does it simply generate too much load on the server? Either way, i'm not partic...
by Pink_Luigi
Mon Dec 19, 2011 12:31 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 10944

Re: Spawn Layout, Ideas & Suggestions

What we could REALLY use, VInt, is ideas for markers over the Overworld's netherportals. Chitte and I agreed on something floating. Something we could put against the skybox as a beacon over the landscape, hovering over where a gateway stands. I've been working on a kinda weather balloon, something ...
by Pink_Luigi
Wed Dec 14, 2011 10:40 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 10944

Re: Spawn Layout, Ideas & Suggestions

If only we had.. You know. Had this input WHILE WE WERE MAKING THE DAMN THING. >:( I'm reading over now. Some good ideas, some good suggestions in change I agree with. Don't think much will change in-spawn. But we can still edit the buildings and world around it to make it look more acceptable. I'll...
by Pink_Luigi
Wed Dec 14, 2011 9:23 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 10944

Re: Rapid Area Transport System. (Project Refurbished)

PS Chit had an idea for a controlled, spawner fed gladiator arena as well as melee dub/xp grinder. The former will make more sense as a separate installation while the latter is already planned for with the hostile mob supergrinder. Well. It could be possible, depending on your chosen design, to ma...
by Pink_Luigi
Fri Dec 09, 2011 7:04 pm
 
Forum: Maps & Projects
Topic: Rapid Area Transport System. (Project Refurbished)
Replies: 36
Views: 6705

Re: Spawn Layout, Ideas & Suggestions

griffin wrote:As for the bridges themselves I fancy more the hanging (arcing) drawbridges then magically stiff straight as a plank ones currently used.


I'd honestly have to agree with that. I've been keeping in mind other ways to remake the bridge that looked better. I'll work on it.
by Pink_Luigi
Wed Dec 07, 2011 5:06 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 10944

Re: Rapid Area Transport System. (Project Refurbished)

I'm claiming one of the vast ocean areas and calling it Grinderville. Place for elaborate, overkill machines of resource harvesting. And possibly another adjacent ocean area for an Area 51 project, place to demo various piston/redstone powered contraptions. Being half serious here, but you never kn...
by Pink_Luigi
Tue Dec 06, 2011 8:44 pm
 
Forum: Maps & Projects
Topic: Rapid Area Transport System. (Project Refurbished)
Replies: 36
Views: 6705

Re: Rapid Area Transport System. (Project Refurbished)

I'm looking in to some good markers for the overworld, to point out RATS portals that have been dropped in the wild. IE, aren't made obvious by being tied to a city or such. I was thinking of using Chitte's arrow idea, but putting it on a balloon of some sorts, so it can be hung right up against the...
by Pink_Luigi
Sun Dec 04, 2011 12:42 am
 
Forum: Maps & Projects
Topic: Rapid Area Transport System. (Project Refurbished)
Replies: 36
Views: 6705

Re: Rapid Area Transport System. (Project Refurbished)

Did some planning and changed up some things. All the descriptions are the same, just changed the locations. Rafter's Isle will be over Sand RATS Atlantis will be over Swamp Airship Armada will be over Steel Floating Continent goes over Stone And Chitte's giant tree. Treetebengo, will be placed in G...
by Pink_Luigi
Sat Dec 03, 2011 6:50 pm
 
Forum: Maps & Projects
Topic: Rapid Area Transport System. (Project Refurbished)
Replies: 36
Views: 6705

Re: Spawn Layout, Ideas & Suggestions

Hm, good point. I was thinking about the prev jail. It was at least kind of interesting, standing over the lava lake and viewable from the outside. I'd actually asked Caigan about that when the jail topic came up. He said he'd do that himself if anyone committed any major offense. This jail is mean...
by Pink_Luigi
Fri Dec 02, 2011 7:59 pm
 
Forum: Maps & Projects
Topic: Spawn Layout, Ideas & Suggestions
Replies: 64
Views: 10944

Re: Rapid Area Transport System. (Project Refurbished)

Chittebengo wrote:I assumed the spawns would be named by their corresponding stations, really.


Having 6 out of 9 stations be "Vast, endless ocean" themed would be too redundant. :P
by Pink_Luigi
Fri Dec 02, 2011 4:42 am
 
Forum: Maps & Projects
Topic: Rapid Area Transport System. (Project Refurbished)
Replies: 36
Views: 6705
Next

Return to advanced search